Removed some log i forgot to remove :)
v4.0.4.
Added support to:
- [SBW] Superb Warfare.
+ Just sounds.
- Enhanced AI.
+ Mobs will break blocks to go to the sound location. (off by default, does not need Enhanced AI)
+ Could adjust the mining speed.
+ Could require them to have a tool (or a matching tool)
- Sculk Horde.
+ Just mobs.
v4.0.3b for Fabric, porting the missing functionalities.
v4.0.3 for Fabric 1.21.1
v4.0.3 for Fabric 1.20.1
- Removed Tacz
- Added Vic's Point Blank to replace tacz.
- Added Concealment enchantment.
- Added many features from the Forge version, such as gun flash detection.
- Minor performance increment.
v4.0.3
Fixed a bug with smart edge mobs.
- Added features from the Forge 4.0.2 version.
v4.0.2 Changelog:
-
Improve Performance by a lot!
-
The Conceal enchanted book now spawns naturally.
-
Better AI, smarter AI
- AI now switches the sound target more smoothly.
- Shooting with tacz gun will temporarily increase your detection range by a lot, please equip a muzzle to suppress the flash.
v4.0.1 for Neoforge 1.21.1
- Support Simple Voice Chat.
- Support the unofficial port for tacz.
Fixed a bug with the Prehistoric Fauna mod. Fixed a bug with sound. Improved AI
Ported Version 4.0.0 to Fabric
Big update v4.0.0 Change log:
-
Added Field of View (FOV) check. Now, mobs will target the player way more realistically than ever before! (
-
Added a new "Backstab" mechanic. When hitting a mob out of their FOV, you will deal 20% increased damage. (Thank Hirican23 for the suggestion)
-
Improve performance.
v3.0.3
Fix the error related to HT Chop Mod, reported by
REDKING-11.
Improve Performance
v3.0.1:
- Ai bug fix
- Added support to Fungal Infection:Spore
Port for v3.0.0 to Fabric
[3.0.0] – 2025-05-31
Added
-
Mob Profile System
- Introduced
specialMobProfilesRawinsoundattract-common.tomlfor per-entity overrides. - Define custom sound ranges/weights and detection ranges on a per-mob (and optional NBT) basis.
- Example use cases: “Alpha” variants that hear
entity.player.hurtfrom farther away, or elite variants that ignore default sounds.
- Introduced
-
Enhanced Stealth & Detection Mechanics
-
Light-Level Sensitivity
- Added
neutralLightLevel,lightLevelSensitivity,minLightFactor, andmaxLightFactor. - Mobs now adjust detection range based on ambient light: darker areas grant stealth bonus, brighter areas increase visibility, capped between configured factors.
- Added
-
Weather-Based Stealth
- Added
rainStealthFactorandthunderStealthFactor. - During rain or thunderstorms, mobs multiply detection ranges by configured factors (e.g., 0.8 in rain, 0.6 during thunder), simulating sound masking.
- Added
-
Invisibility Potion Support
- Added
invisibilityStealthFactor. - Mobs now reduce detection range by the specified factor when players have the vanilla Invisibility effect (e.g., 0.1 = 90% stealth).
- Added
-
Enchanted Armor & Held-Item Penalties
- Added
enableHeldItemPenaltyandheldItemPenaltyFactor: holding any non-empty item increases detection range. - Added
enableEnchantmentPenalty,armorEnchantmentPenaltyFactor, andheldItemEnchantmentPenaltyFactor: visible enchantments on armor or held items now multiply detection range. - Introduced a new Concealment Enchantment (configurable via
concealmentEnchantmentIds): when applied, it negates the enchantment penalty on that armor piece.
- Added
-
Improve performance
Fix the bug where the weight value did not change according to the range of the tacz attachment, and AI goal!
![Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.](https://cdn.modrinth.com/data/zZluixcp/a53dfc770330e72a23452499f86e616adbe13ae3_96.webp)


