- Updated to 1.21.11
- Updated to 1.21.11
- Moved back to using own ROD_INVENTORY DataComponent
- Fixed wrapper not setting data correctly on newly open TackleBoxContainer
- Got new fishing rod container implementation mostly working
- More fishing rod container work
- Fishing Rod attachment saving work
- Fixed SlotHideable slots
- More 1.21.9 work
- Initial 1.21.9 work
- 1.21.7 version (With JEI support) Also works on 1.21.8
- Ported to 1.21.6
- Updated README (#533)
- Updated to 1.21.10 - Fishing rod attachment container have been completely rewritten, due to the removal of IItemHandler in NeoForge
- A couple of fixes
- Updated PT_BR localization (#534)
- Fixed bait getting negative durability (Thanks to @GizmoTheMoonPig)
- Fix tackle box screen not darkening (Thanks to @GizmoTheMoonPig)
- Fixed fishing rod line, being slightly off for Aquculture fishing rods (Thanks to @GizmoTheMoonPig)
- Apply the swim boost speed increase for Neptunium Boots as a normal attribute modifier (Thanks to @GizmoTheMoonPig)
- 1.21.7 version (With JEI support)
- Ported to 1.21.6
- Add automatic CurseForge and Modrinth upload, with automatically generated Changelog
- Updated PT_BR localization (#532)
- Fixed Fish Mounts not saving displayed fish. Closes #504
- Ported IBaitItem implementation
- Added support for vanilla Tactical Fishing advancement. Added config option for Neptunium loot table weight.
- Reimplemented JEI support
- Czech localisation for Aquaculture (#507)
- [API] Added IBaitItem interface (#531)
- Fix Twilight Forest integration (Thanks to @AHilyard)
- Fixed issues with advancements
- Fixed various issues with the Neptiunium Bow
- Added config option for Neptunium loot table weight
- Added support for vanilla advancements; Tactical Fishing & Fishy Business




