Antique Atlas 3.0!
Major Changes:
- Update to Surveyor 1.0 - with major improvements to mod compatibility, memory use, and map sharing.
- Allow editing existing map markers by right clicking them.
- Add
emptyHandlingoption that allows unexplored chunks to appear as cloud tiles. - Hold ALT to see the debug / tile information at any time.
- Add nether biomes (PR by @lumiscosity)
- Fix atlas rendering with shaders by (PR by @lumiscosity)
- Badlands, dripstone caves and lush caves tiles + image compression by (PR by @lumiscosity)
Minor Changes:
- Marker texture is now derived from landmark ID, allowing for more flexible marker texturing.
- Renderers for new landmark components like lore (in Surveystones) and chunks (in Surveyalot)
- Refactor rendering to share code between the screen atlas and handheld atlas, improving consistency.
- stay in delete mode when holding shift by (PR by @justliliandev)
- config to require an item to open the map by (PR by @cassiancc)
- Some tile cleanup by (PR by @lumiscosity)
- Redo lush caves tiles by (PR by @lumiscosity)
- Optimize assets, again by (PR by @lumiscosity)
- Update texture credits by (PR by @lumiscosity)
API:
- New API for overlays (e.g. Antique Trains)
- make buttons easier to use in addons by (PR by @justliliandev)
Fixes:
- Fix being able to interact with map elements underneath the add marker modal
- Fix resizing the window causing visual glitching with the add marker modal
- Shader support workarounds by (PR by @NoPyro)
- Add .mcmeta for the taiga village tall house by (PR by @lumiscosity)
- Fix missing null check on terrainToTileNether by (PR by @limelier)
- Fix issues with scaling when mapScale != guiScale. by (PR by @murphy-slaw)
Translations:
- Update Traditional Chinese (zh_tw.json) by (PR by @dirtTW)
- updated Ukrainian translation by (PR by @Tarteroycc)
- Update Polish translation by (PR by @lumiscosity)
- upd ru_ru.json by (PR by @prokrams)
- es_mx Update by (PR by @TheLegendofSaram)
- Update es_ar 1.20 by (PR by @Texaliuz)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.0.0+1.20
Changes:
- Add nether biomes by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/264
- Badlands, dripstone caves and lush caves tiles + image compression by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/228
- Fix issues with scaling when mapScale != guiScale. by @murphy-slaw in https://github.com/sisby-folk/antique-atlas/pull/273
- Shader support workarounds by @NoPyro in https://github.com/sisby-folk/antique-atlas/pull/310
- Require an item to open the map by @cassiancc in https://github.com/sisby-folk/antique-atlas/pull/298
- stay in delete mode when holding shift by @justliliandev in https://github.com/sisby-folk/antique-atlas/pull/233
- Fix missing null check on terrainToTileNether by @limelier in https://github.com/sisby-folk/antique-atlas/pull/202
- Add .mcmeta for the taiga village tall house by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/319
- Update Traditional Chinese (zh_tw.json) by @dirtTW in https://github.com/sisby-folk/antique-atlas/pull/204
- updated Ukrainian translation by @Tarteroycc in https://github.com/sisby-folk/antique-atlas/pull/207
- Update Polish translation by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/320
- upd ru_ru.json by @prokrams in https://github.com/sisby-folk/antique-atlas/pull/315
- es_mx Update by @TheLegendofSaram in https://github.com/sisby-folk/antique-atlas/pull/285
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.12.0+1.20
Changes:
- Add handheld atlas to the creative menu
- Make handheld atlas translatable (add any translated names to
AntiqueAtlas#ATLAS_NAMESas well please)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.2+1.20
Changes:
- Fix crash with latest surveyor version when placing a marker
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.1+1.20
Changes:
- Added special functionality when a book's item or anvil name contains "Antique Atlas"
- Renders a handheld minimap-like atlas in the hands, similar to vanilla maps.
- Appears with a custom item texture
- Opens the atlas screen when used
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.0+1.20
Changes:
- Stay in delete mode when holding shift (#223) by justliliandev
- Fix hanging on load with a large explored map area
- 1.21: Support fallbacks using new convention tags (less ???s for mod biomes)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.10.1+1.20
Changes:
- Add textures for Lush Caves (#32) by lumiscosity
- Add textures for Dripstone Caves (#31) by lumiscosity
- Add textures for Red Sand aka Badlands Valley (#61) by lumiscosity
- Add Traditional Chinese (#204) and Ukrainian (#207) translations
- Fix scaling of the book background in fullscreen in 1.21 at certain gui scales
- Require Surveyor to be installed separately instead of embedding it (inconvenient, but we're hoping it helps more players understand its purpose and get bugfixes earlier - plus we've made a few too many AA updates that just involve bumping surveyor for a bugfix)
- Require Surveyor 0.6.24, fixing issues related to lost map exploration on death, open to LAN, etc (#53 by pjon1)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.10.0+1.20
Fix:
- A missing null check rarely crashing when entering/exiting the nether - thanks limelier!
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.17+1.20
Changes:
- fix required fapi version for connector
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.16+1.20
Changes:
- fix neo placeholder on 1.21
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.15+1.20
Changes:
- de-escalate missing biome tag warnings to avoid confusion in reports
- update surveyor to 0.6.21
- add placeholder for neoconnector
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.14+1.20


