0.2.0
Alternate Current 0.2.0 brings some performance improvements over 0.1.3, while fixing several bugs.
Fixes
- #1 spams the console with multiples of six.
- #5 Observers run slower with alternate-current enabled.
- Potential issues while power changes are happening and another network is updated.
The fixes in this update bring a slight performance loss, which I hope to reclaim in future updates.
Fixes
- Potential memory leak when unloading chunks with redstone dust in them.
- Redstone can break if the mod is repeatedly enabled/disabled while redstone is activating.
Changes
- New optimizations for reducing the number of shape updates caused by redstone dust.
Fixes
- Power levels can be incorrect in rare cases.
Fixes
- Wire connections do not update when wires are (un)cut due to moving blocks.
- Pistons breaking redstone dust can crash the game.
- Block updates are sometimes not emitted in the order you would expect, breaking some 0-tick circuits.
Features
Fast Redstone is an efficient and non-locational redstone dust implementation. With the mod you will see up to 20 times fewer block updates caused by redstone dust, and working with redstone dust will be less cumbersome, due to locationality no longer being an issue.
To enable the mod, use the /fastredstone enable command. To disable it, use the /fastredstone disable command.


