Warning: Backup your configs
Ore Sight has been removed and its functionality merged with Treasure Finder
- Existing items with
Ore Sightshould automatically update and switch toTreasure Finder

The config has been extended and allows different ways to render per block / enchantment level
The display types are:
- GLOW
- X_RAY_OUTLINE
- PARTICLES
A config entry looks like this:
[[treasure_finder.entries]]
resource = "#forge:ores/emerald"
from_level = 4
to_level = -1
range = 16.0
color_shift_rate = 1.0
display_type = "X_RAY_OUTLINE"
[[treasure_finder.entries.colors]]
color = "dark_green"
alpha = 0.15
[[treasure_finder.entries.colors]]
color = "green"
alpha = 0.15
[[treasure_finder.entries.colors]]
color = "#55ff88"
alpha = 0.15
from- / to level determine to which enchantment level this config applies (-1 meaning that it applies to any higher levels as well)
When multiple color entries exist the display will shift through them at the specified rate
Added two config entries for tipped
tipped_cooldown(default 0), which prevents new tipped applications until the cooldown has finishedtipped_scale_cooldown_with_level, which (if enabled) increases the cooldown by multiplying it with the enchantment level)
Add changes from 1.20.1 which include:
- Treasure enchantment (similar to ore sight with no x-ray and also marks chests with loot that has not been generated yet)
- Performance improvements for ore sight enchantment (this also replaces the client config with a server config per enchantment level for which blocks to mark)
- Fix to a kill / loot credit issue with the confusion enchantment
Also:
- Fix a crash which would occur at a certain height when the ore sight enchantment was active
- Added russian translation (@AKNAL0GIA from Github)
- don't display particles for treasure blocks when broken instead of looted
- use max. configured enchantment level if no configuration exists for a higher enchantment level
- fix kill credit / loot issue with confusion enchant
improved ore sight performance
added treasure finder enchantment, which is sort of an alternative - it doesn't have x-ray but rather spawns particles around the blocks
treasure finder will also spawn particles around containers that have a loot table (i.e. non-generated loot)
only certain block entities are supported - try and add them to the additional_enchantments:treasures block tag to see if it works for your custom ones, at the moment only chest blocks are added to the tag
both enchantments now have a list in the server config, that decides the blocks, required enchantment level, range and color

further fixes to tags
fixed a bug where the shatter aoe entity blacklist tag was not being considered
- fix compatibility with Skin Layers 3D
- fix perception ingame config resetting
- set max. time for no gravity (to prevent projectiles like tridents from never returning)
- made ore sight colors client configurable
- fix (non-crash?) exception with confusion enchantment
- improve ore sight rendering performance
- fix potential mixin redirect conflict
- fix flickering with hunter stacks
- fix issue where configuration reset on entering the end exit portal
- keep player invisible if the invisibility effect is present
- adjusted plague particles
- added
iceandfire:dragon_ice_spikesto the bracewalk enchantment blocks - capped max. amount of particles
- added more enchantment specific configs
Actual initial release for Modrinth


