加速渲染 1.0.6-1.21.1 ALPHA
- 添加了
核心配置 > 启用缓存动态RenderType选项以支持对动态渲染类型的加速. - 添加了
核心配置 > 模型合并类型选项以支持对完全一致模型的合并以改善显存占用. - 改善了过滤器的灵活性, 现在可以在过滤器列表中使用正则表达式.
- 修复了GUI物品合批时没有正确还原帧缓冲状态导致的渲染异常.
- 修复了自定义渲染阶段被错误加速导致的渲染异常.
- 修复了物品附魔光效无法正确渲染导致的渲染异常.
- 修复了可能的部分特殊物品渲染导致的内存泄漏问题.
Accelerated Rendering 1.0.6-1.21.1 ALPHA
- Adds
Core Settings > Enable Cache Dynamic Render Typeto support the acceleration of dynamic render types. - Adds
Core Settings > Mesh Merge Typeto support reducing VRAM usage by merging duplicated meshes together. - Improves filter flexibility. Regular Expression can now be used in filter values.
- Fixes visual glitches on container GUI rendering due to not correctly restoring framebuffer state.
- Fixes visual glitches on geometries rendered in custom rendering stages due to incorrect acceleration.
- Fixes visual glitches on item glints.
- Fixes memory leaks due to acceleration on certain special items.
Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.6-1.21.1-alpha-fabric.1
加速渲染 1.0.6-1.20.1 ALPHA
- 添加了
核心配置 > 启用缓存动态RenderType选项以支持对动态渲染类型的加速. - 添加了
核心配置 > 模型合并类型选项以支持对完全一致模型的合并以改善显存占用. - 改善了过滤器的灵活性, 现在可以在过滤器列表中使用正则表达式.
- 修复了GUI物品合批时没有正确还原帧缓冲状态导致的渲染异常.
- 修复了自定义渲染阶段被错误加速导致的渲染异常.
- 修复了物品附魔光效无法正确渲染导致的渲染异常.
- 修复了可能的部分特殊物品渲染导致的内存泄漏问题.
注意事项
- 1.20.1移植的游戏内配置节目需要安装Forge Config Screens以启用.
Accelerated Rendering 1.0.6-1.20.1 ALPHA
- Adds
Core Settings > Enable Cache Dynamic Render Typeto support the acceleration of dynamic render types. - Adds
Core Settings > Mesh Merge Typeto support reducing VRAM usage by merging duplicated meshes together. - Improves filter flexibility. Regular Expression can now be used in filter values.
- Fixes visual glitches on container GUI rendering due to not correctly restoring framebuffer state.
- Fixes visual glitches on geometries rendered in custom rendering stages due to incorrect acceleration.
- Fixes visual glitches on item glints.
- Fixes memory leaks due to acceleration on certain special items.
Important Notes
- 1.20.1 port requires Forge Config Screens to modify configurations in game.
Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.6-1.20.1-alpha-fabric.1
加速渲染 1.0.5-1.20.1-fabric.1 ALPHA
- 修复了与使用块缓冲的MOD和光影的兼容性.
- 移植到1.20.1 Forge.
- 修复了方块模型加速时从错误的位置获取RenderType导致崩溃.
- 修复了在模型面没有自定义颜色的情况下获取颜色导致崩溃.
Accelerated Rendering 1.0.5-1.20.1-fabric.1 ALPHA
- Fixes compatibility with mods and shaders that uses block buffers.
- Ports to 1.20.1 Fabric.
- Fixes crashes by requesting RenderType from wrong place when accelerating block models.
- Fixes crashes by requesting colors from BakedQuad when the quad is not tinted.
加速渲染 1.0.5-1.21.1-fabric.1 ALPHA
- 修复了与使用块缓冲的MOD和光影的兼容性.
- 移植到1.20.1 Forge.
- 修复了方块模型加速时从错误的位置获取RenderType导致崩溃.
- 修复了在模型面没有自定义颜色的情况下获取颜色导致崩溃.
Accelerated Rendering 1.0.5-1.21.1-fabric.1 ALPHA
- Fixes compatibility with mods and shaders that uses block buffers.
- Ports to 1.20.1 Forge.
- Fixes crashes by requesting RenderType from wrong place when accelerating block models.
- Fixes crashes by requesting colors from BakedQuad when the quad is not tinted.
加速渲染 1.0.3-1.21.1 ALPHA
- 修复了物品装饰 (如通用机械的等级标识) 加速没有正确还原帧缓冲状态导致的渲染异常.
- 修复了四顶点同UV的面在静态剔除中被错误剔除导致的渲染异常.
Accelerated Rendering 1.0.3-1.21.1 ALPHA
- Fixes visual glitches caused by item decoration (like tier in Mekanism) acceleration not restoring FBO state correctly.
- Fixes visual glitches caused by static culler exceptionally culled quads with same UV on both four vertices.
加速渲染 1.0.2-1.21.1 ALPHA 重织版
- 添加对Trinkets模组的加速支持
- 添加游戏内配置文件界面,可通过ModMenu模组访问
- 现在加速渲染重织版强制要求OpenGL 4.6 可通过
acceleratedrendering.bypassForceGlVersion系统属性跳过检查 - 修复在Tweakmore环境下Tweakmore无法正常渲染更多提示文字的问题
- 修复被Axiom误判为NeoForge环境的兼容性问题
加速渲染 1.0.2-1.21.1 ALPHA
- 添加了新的Shader Overrides API功能, 以实现更好MOD兼容性.
- 添加了新的Batching Layer API功能, 以实现更好的MOD兼容性.
- 添加了
ModelBlockRenderer#renderModel的渲染加速以支持展示实体渲染加速. - 添加了
加速物品渲染配置 > 启用手中物品加速选项以支持加速在手中物品的渲染加速. - 添加了
加速物品渲染配置 > 启用GUI物品加速选项以支持加速在GUI中物品的渲染加速. - 添加了
加速物品渲染配置 > 启用GUI物品合批选项以支持合并GUI中物品的绘制, 更好的支持在GUI中物品的渲染加速. - 添加了
核心配置 > 合批层储存类型选项以控制是否将半透明和不透明模型合并渲染 - 添加了
过滤器设置 > 启用物品过滤器选项以阻止部分在渲染加速后会导致需渲染异常的物品被加速, 提供更好的兼容性. - 修复了在Iris环境下开启部分光影包时半透明模型与不透明模型合并渲染导致的半透明模型渲染异常
- 修复了在ImmediatelyFast环境下渲染HUD时导致的渲染异常.
- 修复了在机械动力环境下实体与机械动力方块/结构一同出现时导致的渲染异常.
Accelerated Rendering 1.0.2-1.21.1 ALPHA reFabricated
- Add acceleration support for the Trinkets mod
- Add an in-game configuration interface, accessible via the ModMenu mod
- Accelerated Rendering reFabricated now enforces OpenGL 4.6; this check can be bypassed with the system property
acceleratedrendering.bypassForceGlVersion - Fixes visual glitches on Text rendering when Tweakmore is installed.
- Fix a compatibility issue where Axiom incorrectly determined current environment has NeoForge installed
Accelerated Rendering 1.0.2-1.21.1 ALPHA
- Adds Shader Overrides API to achieve better MODs compatibility.
- Adds Batching Layer API to achieve better MODs compatibility.
- Adds
ModelBlockRenderer#renderModelacceleration support to accelerate rendering of display entities. - Adds
Accelerated Item Rendering Settings > Enable Hand Accelerationto support the acceleration of items rendering in hands. - Adds
Accelerated Item Rendering Settings > Enable GUI Accelerationto support the acceleration of items rendering in GUI. - Adds
Accelerated Item Rendering Settings > Enable GUI Item Batchingto support batching draw calls of items in GUI to ensure better acceleration of item rendering in GUI. - Adds
Core Settings > Batching Layer Storage Typeto control if the pipeline should combine the rendering of opaque and translucent geometries together. - Fixes visual glitches on translucent geometries with specific shader pack due to combined rendering of opaque and translucent geometries when Iris is installed.
- Fixes visual glitches on HUD rendering when ImmediatelyFast is installed.
- Fixes visual glitches when entities and flywheel accelerated geometries rendering on screen at the same time when Create is installed.
sync with upstream
make it launch
Initial Release



