| SVM POWERS 1.79 Fully Bloomed update
| POWERS:
- Flora
- Tree: Trees now spawn with a randomized bend, also tend to be slightly thicker
- Reworked Vine ability
- Updated most of the Ability UIs
- Crop Growth renamed to Plant Growth
- The more you use, the further it is usable, distance decreases the chance of succeeding
- Now works on saplings
- Climate features now only grow if you hold Climate Selection ability (or Switch Climate)
- Climate Selection got split into 2
- Climate Selection: Menu based selection
- Switch Climate: Simple click to switch to next/previous climate
- Climate Ability got split into 2
- Dynamic: Changes each time you use the Manual variant or when you change your climate
- Manual: Opens a menu with unlocked climate abilities, choosing one will attempt to use the ability
- Item Creation: now opens a menu of unlocked climates, choosing one will pop up items from this climate to be created
- Decreased damage from Cacti Grenade
- Tweaked Climate Features: (they grow with climate plant growth and Tree: Forestify variant)
- Decreased forest flowers
- Tweaked bamboo placing
- Added saplings spread around
- Added Manipulation
- Rooted Dirt variant
- Pumpkin variant
- Cactus variant (heldable)
- Sweet Berry Bush variant (heldable)
- Flower variant
- Twisting Vine/Lily Pad/Big Dripleaf variant
- Wood variant (heldable)
- Moss variant
- Vine/Pale Hanging Moss/Weeping Vines/Glow Lichen variant
- Added Harvest
- Collects blocks from cursor based on the first block that's destroyed
- Holding manipulation breaks same blocks around
- Piercing Vines are now chargeable
- Wooden Branch now explodes if it's been launched with very little solid blocks around
- Time
- You can now end Time Stop early by using it again
| ITEMS:
- Added "Power Chooser (Admin)" which a menu based power chooser, only works for operators, available with /function give:power_chooser
| FIGHTING STYLES:
- Removed all fighting style related content
| SVM POWERS 1.78 Menu update
| MENU:
- Overhauled the entire menu
- Added a way to bind abilities to sneak and shift buttons
- Removed cosmetics section
| POWERS:
- Death
- Reduced cooldown for Death Compass and on end it clears the blindness and made the pointer more arrowy like
- Flora
- Removed "Forestify", turned into "Tree"s' overcharged variant
- "Tree" upon charged for 1.5 seconds after it reached 100%, will spawn a forest (basically use the Forestify ability)
| SVM POWERS 1.77 wet update
| POWERS:
- Added Water Power:
- Water Creation
- Collect
- Flowing Movement
- Manipulation
- Water Droplet
- Rising Water (WIP)
- Ice:
- Ice Creation:
- Now creates ice only next to blocks (can't place mid air)
- Decreased mana cost from 0.33 per block to 0.15 per block
- Now ice creates slower (starting from 3 blocks per tick)
- Added particles when placing ice
- Decreased the cooldown
- Ice Launch:
- When holding the block, having Iceberg selected will pick up even more blocks, the more blocks, the larger the hitbox will be
- Lightning
- Decreased Blasts damage by 20%
- Harpie
- Wings now clear properly if the user isn't a harpie
- Flora
- Power Info now displays not unlocked climates
- Tree Growth
- Chargeup % is more accurate and the slowness clears upon placing the tree
- Brought back trees launching mobs upwards
| FIGHTING STYLES:
- Sword Style:
- Decreased all costs
- Decreased cooldowns of Triple Slash, Jump and Running Combo by around 33%
- Abilities used with the Wooden Katana will deal 67% less damage, giving as it's supposed to be a training weapon (wooden bokken)
| OTHER:
- Turning obtainability of a power will prevent the power scrolls from being usable
- Added "/function a:custom_abilities" command for simpler accessibility of custom features
- Brought back the "Unbind Ability" and Ability Points for Powers Info
- Fixed the "Unbind Ability" button
- Removed Mana Always On Display setting
- Item Abilities won't work with Silenced Power setting
- its crazy how yall arent aware of how much work this stuff took
- Slightly simplified Menu - removed max mana, mob kills and death count as they are easily accessible in other places
- Menu and Power Toggle are no longer binded by default to 8th and 9th slots
- Added Shift/RC ability inputs to the Settings
- Added RC Input giving item ON/OFF to the Settings
- i spend several hours daily on changing, optimising and simplifying the code and i cant even mention it here
- Updated icons
| ISSUES:
- Old admin abilities won't work (only the newer ones)
- Moveset/Hotbar Change ID has been changed to 9997 (basically you just need to rebind it in settings)
small content update | SVM POWERS 1.76 update
| FIGHTING STYLES:
- Sword Style:
- Decreased cooldowns for Dash, Triple Combo, Jump and Running Combo
| MOBS & NPCs:
- Husks, Zombified Piglins, Drowneds and Zombie Villagers can now be swordsmen
- Increased cooldowns for Ice Creation and Iceberg abilities for mobs with powers
| ITEMS:
- Added "Drawn Katana" obtainable from Rainbow Paper with Katana
| ADVANCEMENTS:
- Added "Over-Powered"
- Added "Swordsmen Hunter"
- Advancements now give 10 ability points each instead of randomly from 5 to 10
- "Hard as Rock" now gives recipes for Sharpening Pebble and Rainbow Paper
- "Special Talent" now gives recipe for Power Reseter
| OTHER:
- Fixed Phasing Scrolls bought from Pemc



