Skinwalker
Difficulty
- Added difficulty
- Every player has their own separate difficulties which they can control with the command:
/trigger skinwalker.difficulty set <value> valuecan be set to0,1or2- The difficulty is set to Normal by default for all players.
- Every player has their own separate difficulties which they can control with the command:
Normal
Skinwalker deals 10 damage upon contact. (5 Hearts)
Hard
Skinwalker deals 15 damage upon contact. (7.5 Hearts)
Nullscaper
Skinwalkers have halved spawn time. Two additional skinwalkers spawn. Skinwalkers always kill regardless of health upon contact.
General
- Death messages now indicate if a player got killed by their skinwalker.
- Fixed player skinwalkers stopping when the player chose to disable them.
- Added failsafe for if getting the player's name failed.



