New:
- Recipes are now discoverable.
Changes:
- Updated to Minecraft 1.21.11
In my quest to make my datapacks more immersive, I’m replacing the triggers with in-game items to interact with. For now the triggers remain, but I plan on removing them entirely in a future update.
New:
- Locator Kit
- Waypoint Note
- Range Setter
Locator Kit
The locator Kit is crafted by combining a bundle, a paper, and a compass in a crafting grid. This is a shapeless recipe.
The Locator Kit contains a Waypoint Note and a Range Setter to get you started.
Waypoint Note
The Waypoint Note can be obtained by crafting a Locator Kit, or simply by combining an iron ingot and a paper in a crafting table.
The Waypoint Note stores a style and colour to set your waypoint to.
To set a colour, hold any dye in your offhand and the Waypoint Note in your mainhand. Interacting with the Waypoint Note (right-click by default) will write the dye colour to the Waypoint Note and consume the dye. Alternatively, you can also rename an ink sac to a hex colour value and use that instead of the dye to set the colour to the hex value. Make sure you don’t prefix the hex value with a “#”. Including a “#” will not work.
To set a style, rename your Waypoint Note to the namespaced id of the style you want and interact with it. Minecraft has the styles minecraft:default and minecraft:bowtie built-in. You can create custom styles with a resourcepack.
Interacting with the Waypoint Note always applies the colour (if available) and the style (if available) written to it.
Range Setter
The Range Setter is obtained by crafting a Locator Kit and used to set both the transmit range and the receive range for your locator bar.
Rename the Range Setter to a number ranging from 0 to 60000000 and interact with it to set both your receive range and transmit range to that number in blocks.
Changes:
- Storage now uses the
percys_locator_kitnamespace instead ofplk_temp_storage
Changes:
- Updated to Minecraft 1.21.9.
Fixes:
- Fixes an issue where both transmit range and receive range are set to 0 on player setup.
Changes:
- Adjusted some feedback messages
- Moved all feedback messages from the action bar to the chat
- The triggers PLKColorHex and PLKStyle now provide feedback when they fail
Known issue:
- When triggering PLKColorHex and using a 3-digit hex code (e.g. "0F0"), the feedback message in chat will show an incorrect colour. The waypoint itself is updated to the correct colour. Using a 6-digit hex code works fine. This appears to be a Minecraft issue.
Initial release



