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Infinity now works with tipped arrows / arrows with effects. This is based on feedback from LoudRomance again. They also recommended having infinity work with firework rockets, which I'm actually not opposed to, but for balancing purposes I didn't want to fully implement this yet. I don't know how many people want to use this datapack in a server / PvP setting and I feel like this could mess with balance quite a bit.
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Please dont hesitate to reach out to me with feedback about this change. Even tipped arrows might end up being too overpowered with this adjustment, but I like the idea of carrying around and storing a bunch of effects for your person.
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If enough people like / dislike these changes, they will all be implemented into the main pack, or adversely, I will just create an add-on datapack that can be downloaded that will merely overwrite the infinity enchantment and allow those that like this change to use it without restriction. Please let me know.
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Resource pack with fixed and stylized enchant level icons from Icons is found below. Once again for full functionality please install Icons, then use my fix above it. This will allow enchantment levels above 10 to display correct. And they look amazing!
v2.0.2 Changelog
- Adjusted scaling for unbreaking. This technically nerfs unbreaking at most levels for tools, but is an overall buff for armor, (aside from at level 1)
In vanilla,
Armor typically starts at a 20% chance to not reduce durability and maxes out at 30% for level 3.
Now it starts at 15% and maxes out at 60% at level 10. This is mostly useful for elytra flight.
Tools typically start at 50% and max out at 75% for level 3.
Now starts at 45% and maxes out at 90% for level 10.
this is near identical behavior for tools as it was before. i didn't believe armor scaling was as prescient as it needed to be so,
Thanks for the feedback @LoudRomance!
Small changes to Lure for my mod End Game Fishing
Lure max level is now 4. Down from 5. Anvil cost is 10. Up from 6.
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Fixed Mending having no scaling past level 1. Sorry about that. Mending now scales from it's vanilla value of 2, all the way to 4, doubling its effectiveness at level 5. This is a factorial increase of .5 each level. This works even if you've already applied higher levels of mending on older versions of this datapack.
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Adjusted a bunch of supported items for various enchantments. As well as some mutually exclusive enchants for bows and crossbows.
- Crossbows now accept all bow enchants.
- Bows now accept multishot.
- Piercing is still exclusive to the crossbow
- Mace no longer accepts any #damage enchants, such as Bane of Arthropods, Sharpness, and Smite.
- Axes and Hoes now accept Knockback
- Looting now works on all weapons, including ranged
Initial Release
Should work for everything 1.21.4 and up. Potentially even lower versions.
Currently has config files for :
Buff Mobs
Easy Anvils
Fixed Levels
Simple Skills
- Fixed all anvil costs being doubled as a result of an oversight with my personal modpack.


