- 🔊 Warden now fires a projectile Sonic Boom that can be dodged and damages multiple entities
- 🧵 Sonic Boom becomes weaker when passing through wool blocks
- 👾 Endermen teleport away from Sonic Boom attacks
- 👁️ Endermen also teleport away when the Warden becomes hostile toward them
- 💫 Warden gets stunned for 3–5 seconds if it becomes angry at a Parrot
- 🦜 Parrots avoid the Warden and its attacks
- ⚡ Parrot speed increased by 2×
- ❤️ Parrot health increased from 6 → 10
- 🛡️ Warden is now immune to fall damage
- ⚔️ Warden melee damage reduced from 30 → 21
- 🏃 Warden is more likely to flee at low health (formula: 1/(health+1) * 100 = x%)
- 📢 Warden’s Sonic Boom now activates Sculk Shriekers
- 🌱 Parrots can now be bred with seeds
- 💖 Parrots regenerate health while sitting on your shoulder
- 🐣 Baby parrots are born untamed, and when they grow up, they become the pet of the nearest player
- 🧫 Warden can generate a temporary sculk catalyst:
- 5% chance while idle
- 50% chance while angry
- Only if the block is sculk-replaceable
- Catalyst reverts to normal sculk if no Warden is within 32 blocks
- 💥 Temporary sculk catalysts deal 2 damage to nearby mobs
- 🕳️ Every mob can trigger Warden spawning in the Deep Dark without activating a shrieker, unless a Warden is already within 32 blocks:
- 10% chance for players every 60 seconds
- 50% chance for mobs every 60 seconds
- ⚙️ NOTE: All features and simulation systems are fully configurable and follow my newest coding standards.



