New Difficulty System
After much deliberation, I decided to completely rewrite the difficulty system. The points at which it changes still take place at y level 0 and below, after entering the nether, and after beating the dragon. But the mobs no longer are buffed. They instead are randomly equipped with armor of varying degrees. And with Powerful Trims installed, you can see their armor take effect with trims.
Minor Changes
- Advnacments description tweaks
- Small recipe tweaks
- Eye of ender is still hard to get
- Increased difficulty for Crank up the heat (entering the nether) to punish players for not getting diamond before entering. Also increased (beating the dragon) respectively.
- Changed leather armor to use less string to make it easier to get
- Diamond generation now mimics pre 1.17 generation
- Made shears alternative recipe shaped instead of shapeless
- Added copper recipe for bucket
- Remove coal from furnace recipe
- Added some recipes for furnaces that make sense, like stone being used in a blast furnace. Also sponges can be dried on a campfire
- Horse armor is now craftable
- Changed “Tick optimized” to a schedule function instead of running it through “Tick” with a timer
- Changed spawn level for iron
- Fixed stone tool materials tag to include endstone