ADDED Items
- Pumpkins
- Ancient Debris
Triggers made easy.
- Now instead of Abbreviating the triggers like depositE it will be the whole word depositEmeralds so no one gets confused.
Optimized tick
- 12% easier to run (We will keep optimiazing!)
Official Release! All updates in the description. Video explanation has been added.
More bug fixed. Made a video(Coming within 24hours) going through each job and testing every aspect. There were many issues caught and all are fixed.
Pumpkins no longer give money or XP
- Level 1 food gives 1/4 rewards
- Level 2 food gives 1
- Level 3 food gives 3
- Level 4 food gives 4
Treasurer can now withdraw/spend and check City money
- /function economy:banking/check_city_bank
- /trigger spendCity set <amount>
- /trigger depositCity set <amount>
Treasurer can now balance all jobs(amount 1-1000 and is percetage based. 100 = default)
- /trigger setFarmerMult set <amount>
- /trigger setMinerMult set <amount>
- /trigger setHunterMult set <amount>
- /trigger setCookMult set <amount>
- /trigger setLumberMult set <amount>
- /trigger setFisherMult set <amount>
- /trigger setRancherMult set <amount>
- /trigger setBlacksmithMult set <amount>
Treasurer can change the tax amount(default=5)
- /trigger setTaxRate set <amount> (amount must be 1-20)
FIXED all known issues with starting the datapack
If the pack wasn't working this should fix everything for you. Any issues please let me know on my discord.
Added uninstall feature - this allowed me to start fresh and see it from the customers perspective. I saw major issues and it didn't run due to missing objectives on new players.
This has all been fixed all new players will immidiatly get all the needed objectives and it will also give them again every sunrise if you are missing any. If you have them then it will do nothing.
To use the uninstall go into the datapack and delete the core folder. Then go back to the game and run 2 commands /reload and /function economy:uninstall then you can delete the entire datapack.
New features Added taxes - all players pay 5% of their earnings to the citybank then the amount given will be multiplied by 5(This will be important for the new job Treasurer.)
Treasurer(NEW!) Added a new job that has nothing to do with the skill tree but helps you run the server. This can only be given by an admin/op to a player. Treasurer can withdrawl and deposit money with the cityBank. Also gets paid a flat rate and can set the taxes for the server. So change 5% to anything they like.
Appoint/Remove Treasurers:
/trigger setTreasurer set 1 - Appoint nearest player as treasurer /trigger removeTreasurer set 1 - Remove nearest player from treasurer role
Tax Management: /trigger setTaxRate set 8 - Set tax rate to 8% (accepts 1-20%)
Direct Function (Admin): /function economy:treasurer/make_me_treasurer - Make yourself treasurer
Treasurer Commands
City Bank Management: /trigger spendCity set 500 - Withdraw $500 from city bank to personal money /trigger depositCity set 300 - Deposit $300 from personal money to city bank
Information Commands Check City Bank Balance: /function economy:banking/check_city_bank - View total city bank funds /scoreboard players get #cityBank cityBank - Quick balance check
Current Settings
Default tax rate: 5%
Treasurer salary: $100 × level per day (automatic at sunset)
Level progression: 10, 12, 14, 16, 18, 20, 22, 24, 26 XP required
Daily XP gain: 1 cityXP per sunset payment
Key Features
Treasurers can hold Worker job simultaneously City bank receives 5× actual tax collected (multiplier effect) All transfers are logged with clear feedback messages Only ops can modify tax rates and appointments Treasurers cannot use personal withdraw/deposit commands with city funds
Cooking Tree(NEW!) Food Crafting & XP: Craft food items at crafting tables for XP and payment XP Values by Complexity:
Level 1 (1 XP): Bread, dried kelp, all cooked meats, baked potato, pumpkin pie, fermented spider eye
Level 2 (2 XP): Cookies, beetroot soup, mushroom stew, suspicious stew
Level 3 (3 XP): Golden carrot, honey bottle, cake, rabbit stew, glistering melon slice
Level 4 (4 XP): Golden apple
Levels: 1→2 (200 XP), 2→3 (250 XP), 3→4 (300 XP), 4→5 (350 XP), 5→6 (400 XP), 6→7 (450 XP), 7→8 (500 XP), 8→9 (550 XP), 9→10 (600 XP)
Method: Craft food items at crafting table, processed during daily calculations Payment: Level × 2 base rate (Level 1 = $2, Level 2 = $3, etc.) × items crafted
Our Biggest update yet!
This adds the Bank feature and the Lumber skill tree. This allows our Economy Datapack to work with most of the Shop mods/datapacks of your choice.
Banking allows players to withdraw or deposit diamonds or emeralds using simple commands
/trigger withdrawD set #
/trigger withdrawE set #
/trigger depositD set #
/trigger depositE set #
D= Diamonds (100 money) E= Emeralds (20 money) #= the amount you wish to withdrawl or deposit
Adds Lumber To earn XP for this skill you need to break a log AND craft planks only if you do both will you get paid your rewards.
Fixed all bugs of version 1.5 and is fully functional again(Apologies) New Skill tree added Blacksmith!
Blacksmith gain rewards through crafting Iron, Gold, Diamond, and Netherite tools and equipment
Made it to where old players get access to the newer jobs. Should update everyone automatically.
Bugged Fixed in the next version(1.6)
This is a 45% optimized version which is a massive improvement to reduce lag. We haven't had an issue with lag but we still want to keep it as lightweight as possible. There are many features to come and we believe we can add more features and make is smaller at the same time.
Realtor now does not reset jobs when you become one.
Anti-Cheat increased - Now anytime a player drops an item or opens any container they will not be able to be paid by blocks broken. You will still get paid for any legitimate block broken when you pickup the item but the player cannot access inventory before picking up the item.
Fishing skill tree added! You can now get paid and level up your fishing skill tree. Giving players more freedom to play however they wish.
This increases the Anti cheat built in. Making it to where if you can only get paid from items a player did not drop.
This adds the Hunter skill tree so when people kill hostile mobs they get paid. Does not work with mob farms. That would be concidered cheating the system so it will not pay you.
Made ranking up 10x easier. Even so it is very difficult to reach max rank. Before it was basically impossible.
Very Important! This fixes the bug issue of resetting a players money when you use /reload. Now it save all the data for future updates. Also just update your datapack with this version(or future versions) and it will keep all your players data.
This adds more ways to make money for players. Miners can now benefit from the nether! -Quartz -Gold
Ranchers now have more animals to interact with.(When killed they give money and ranchXP) -Rabbits -Goats Fish have been added! -Cod -Salmon -Tropical Fish
Initial Release



