--- 1.20.2-1.20.4 And more SICK stuff ---
♦ New mob skeleton added around the cities ♦ Maked cities more weird to generate again... ok for real this time, it was needed since i don't want to generate too many of them and want to make them feel more special ♦ New funny advancement, find all the underwater structures, you will be award with lots of XP ♦ Added lots of new small ruins, cold and warm variants, i probably added like 30 new ones, i don't remember ♦ Tweaked loots once again, so people complain it was too op, and i agree ♦ POTS!!! lots of pots everywhere... with potions, and some resource to find in those, really cool ♦ Tweaked how cities generate, adding more small ruins around the structure. ♦ Rarely some pufferfish will generate around the structure, don't touch them tho. ♦ Changed how some pieces looked, adding some small details. ♦ 1.20.2-1.20.4 support, and 1.20.5 too but it might show an error at this point. ♦ Maked /locate structure command a little clean, will change to my other proyects too! ♦ Fun swimming!
--- The "Oh there is so much to see" Update --- 10/26/2023 ♦ Sorry for being late, university... ♦ Some loots have been nerfed, reducing just a little to keep the balance. ♦ Add more loot in suspicious blocks (Banner, Potions, Barrels with loot inside) ♦ Add new 20 little new structures, will generate around the cities some of them just to add more details, one axolotl needs your help tho, save him! ♦ 1.20.2 compatibility but it also works in the other one 1.20.1 ♦ Tweaking gen...
--- Call me a City! --- ♦ Renamed structure to "underwater_ruins" to "underwater_city", makes a lot more sense and fits better, you can see this change when you /locate structure ♦ Changes on loot tables, after a lot of play testing that i did, i make the loot more worth it, now you will find more stuff ♦ Changes on structure distribution, now they will generate more like a "city" and also improve the some pieces of the structure ♦ Fixed a bug when small ruins or fossils, generate with floating water outside the ocean, making them look weird ♦ Underwater city no longer generates on frozen ocean, Drowneds said that doesn't look like the perfect place of build a underwater base ♦ Some pieces now will generate with some Decorated pots ♦ Added new drowned mob type! This one is basically a ninja, moves fast, has an iron sword, good luck with this one! ♦ Drowneds now will have fancy armor trims in their armors ♦ Make structure a little rare to find, since they are now too big ♦ Added new advancement, "Not Quite Atlantis..." when you find an underwater city. Good luck there :p ♦ Small ruins will now spawn a little frequently around rivers, this change was made to incentive players to play with archaeology ♦ Added some details (block pallete) in the city and ruins ♦ Guardians spawn next to cities ♦ Fixed some air blocks generating in the middle of the ocean ♦ Improve path structures, underwater fossils structures ♦ Archeology loot includes stuff like: (enchanted books, sherds, weapons, armor trim, armor, a special banner, banner pattern and more!) ♦ And probably more stuff that i don't remember lol, this update is sick, and makes ocean more alife, enjoy!
- Also "b" version at the end is because i'm reupdating the file, to give forge compat
--- 1.20 Released and Sherds everywhere --- ♦ Fixed bug when underwater ruins generate next to monuments ♦ Added new loot (sherds, shield, spyglass, clock, compass, some blocks, turtle eggs, sniffer eggs, trident, tnt and even more!) ♦ Adeed underwater archaeology, you must explore all my ruins, even if they are small, you get some great stuff ♦ 1.20 compatibility
--- Performance, Crashes, 100 structures --- 9/03/2022 ♦ Reduced the amount of vanilla ruins ♦ Fixed a crash when open a vanilla ruin (server try to find a buried treasure, fails, and crash) ♦ Added 100 unique structures, over the ocean! Includes:
- Small copper ruins, cold and warm ruins, and different ocean fossils
--- Performance and Tweaking --- ♦ Fix "Hanging entity at invalid position" line, spamming on logs ♦ The chances of spawning cities have been reduced, now they only spawn on deepest regions of the oceans ♦ Added Compatibility with "William Wythers' Overhauled" Worldgen ♦ Improve performance of generation