- Added a toggle to announce when players are revived (on by default)
- Updated credits advancement
- Fixed several bugs with Auto Revive
- Revival with 5 max lives now works properly
- Fixed text formatting/grammatical issues
New Features
- Added Auto Revive setting: ghosts are automatically revived after a configurable delay.
- Added Lifesteal setting: killing another player steals one of their lives.
Improvements
- Reworked the Presets menu to support new settings and provide more variety.
- Updated Default Settings: players now start with 1 life by default for a more hardcore experience.
- Fixed some text formatting issues
- Game optimizations
- Crafting recipes now give their respective items instead of using a knowledge book
- Using a Life Jam while disabled will no longer grant absorption
- Soul Charms crafted in earlier versions will not work, please either replace them via commands or craft new ones
- Crafting recipes now give their respective items instead of using a knowledge book
- Using a Life Jam while disabled will no longer grant absorption
- Soul Charms crafted in earlier versions will not work, please either replace them via commands or craft new ones
- Soul Charms and Life Jams no longer stack
- Fixed some text formatting issues
- Added a toggle in the settings menu to enable/disable possession. This toggle can be found in page 2 of the Lives section.
- Fixed an issue that caused Soul Charms to not craft properly
- Players are now prompted to configure Hardcore Revive+ upon joining
- Fixed issues with operator permissions
- Rebranded to Hardcore Revive+ (better Modrinth search optimization)
- Fixed missing texture in advancements menu



