GBG V1.26.6
Updated to Minecraft 1.21.11
- Datapack now works on the latest version of Minecraft
GBG V1.26.5
Added Bullet Whiz-by Feature
- The Bullet and Light Bullet projectile types will now play a whiz-by sound when passing players
- The sound can be heard when projectile passes within 3-4 blocks of the given player
- This serves not only as a cool touch, but to signify if you are under fire when you hear gunshots
Added Water Weakness Feature
- All bullet-based projects now slowed down significantly in water
- Pellets slow down the fastest, followed by light bullets, and then regular bullets
Added C4 & Landmine Disarming Feature
- Laser guns can now disarm both C4s and Landmines when shot at
- This also works for any custom guns using the Laser Standard or Laser Strong damage type
Added custom Damage Type support
- Developers can now use the
damage_type_blockordamage_type_entityfunction tag to call functions on projectile impact - The
damage_type_blocktag will be called upon raycast/slowcast impacting a block - The
damage_type_entitytag is called whenever a raycast or slowcast hits a valid entity - For checking the damage type for raycasts, use the scoreboard:
gbg.damage_type gbg.temp - For checking the damage type for slowcasts, use the scoreboard:
marker_damage_type gbg.temp
Slightly Increased Swap-Shoot Type Threshold
- Increased the threshold from 12 ticks (0.6 sec) to 16 ticks (0.8 sec)
Fixed Gun Duplication Bug
- When reloads were initiated with certain guns with guns in both hands, the guns could duplicate
- To fix this, gun reloading is fully disabled if guns are present in both hands
- (As a bit of a bonus, guns can now be "dual-weidled" in a sense, where a gun can be stored in the offhand for quick switching)
GBG V1.26.4
Fixed GBG Incompatibility Message Persisting
- The message informing the player that GBG and GC are incompatible wouldn't go away, even after GBG was removed
- This was a bug primarily with Gun Core, but requires changes to Gamingbarn's Guns as well to properly fix
GBG V1.26.3
Updated to Minecraft 1.21.9/10
- Datapack now works on the latest version of Minecraft
Buffed C4 Remote Range
- Range has been increased from 50 to 80
Reduced Turret Shoot Sound Volume
- The turret's shoot sound's audible range has been reduced from 64 to 32
GBG V1.26.2
Fixed Incorrect Ammo Tags
- The ammo tags on all guns and ammo were not updated properly
- Now, GBG guns and ammo will work properly with Modern Guns and Ammo
- Keep in mind, all old guns and ammo will be able to work with themselves
Fixed Gun Names not Appearing in Death Message
- When explosive projectiles were used, the gun name wouldn't show up in the death message properly
Fixed Spelling Issue in First Player Dialog
- 'verirfy' to 'verify'
GBG V1.26.1
Made Endermen teleport away from gun fire
- Endermen, much like when shot with an arrow, will teleport to avoid bullets or lasers
- Endermen can still be damaged by fire and explosive projectiles
Tweaked Ammunition Recipes
- Tweaked to match the new ammo recipes from MG V1.7.1
- When both packs are played together, the ammo will be interchangeable
Fixed Broken Bazooka give function
- The Bazooka wouldn't work properly when obtained through the give function
Fixed missing Ray Gun distant sound
- The distant sound for the Ray Gun was absent from the recipe and give function
Fixed missing distant sounds on gun recipes
- The distant sounds weren't present in the custom data for the guns when crafted
Fixed missing default values for distant shoot sounds
- Guns without distant shoot sounds declared would have all their gun sounds broken
- Now all guns, even ones without some sounds, will play their listed sounds properly
Fixed Explosive Weapons having much larger explosions
- Explosion sizes for explosive weapons were much larger than specified
Fixed debug message being sent when mobs were damaged
- Whenever a mob took damage from the
bullet_standarddamage type, a debug message would be sent in chat
Updated License
- Added Curseforge to the list of official downloads
Fixed medical items being used instantly
- All medical items would be used instantly
GBG V1.26
Added Laser Shield MK1 and Laser Shield MK2
- The Laser Shield has been replaced with the Laser Shield MK1 and Laser Shield MK2
- The Laser Shield MK1 is weaker, but much cheaper than the OG Laser Shield
- The Laser Shield MK2 is stronger, but slightly more expensive than the OG Laser Shield
- Any remaining OG Laser Shield items will still exist and function as before, but they will no longer be obtainable
Made Protection Enchantments Reduce Gun Damage
- Projectile Protection now reduces damage of all Bullet and Laser damage types
- Fire Protection reduces damage of all Flame damage types
- Blast Protection reduces damage of all Explosion damage types
- The regular Protection enchantment does not reduce any gun damage
- Flame damage types still ignore armor points
Added Distant Gun Sounds
- All guns now have different sounds depending on your distance from the source
- The audible range for gun sounds is no longer relative to the range of the gun
- The normal shoot sound of the gun can be heard from up to 26 blocks away
- Laser Guns and Ray Guns cannot be heard from as far away as Bullet-based guns
Normalized Gun Sounds
- All gun sounds have had their overall volume normalized to more closely match Minecraft's volume
- All loud gun sounds have been made quieter and all quiet sounds have been made louder
Added Restart Check and Warning Message
- If the user has added the datapack to the world without fully restarting, an error message will be sent
- If the user adds the datapack properly, no error message is sent
Added shoot_sound_far Stat
- The additional shoot sounds are stored in the
shoot_sound_farstat - This stat is a list of strings of sounds, it can hold up to 3 different sounds
- shoot_sound_far[0] can be heard from 26-60 blocks away, shoot_sound_far[1] from 60-128 blocks, and shoot_sound_far[2] from 128-256 blocks
- If you wish to not use a sound for a given range, simply replace it with a nonexistent sound, (e.g.
no:soundorminecraft:empty) - The
shoot_sound_pitchstat affects the pitch of all four shoot sounds
Optimized Gun Shooting
- Gun shooting now performs far fewer item nbt checks, resulting in smoother overall performance
Fixed Broken Headshot Detection
- All projectiles except for
bulletwouldn't detect headshots properly
Fixed Headshot Stat not Transfering in Shoot Types
- The
headshot_damagestat wouldn't transfer properly when shoot types were cycled
Fixed Minigun Having a 1-Tick Fire Rate
- The Minigun's Rate of Fire was incorrectly set to 1-ticks instead of the intended 2-ticks
Fixed Medical Item Quick-Use
- Medical items could be used instantly if a throwable has been readied but not yet thrown
Fixed Inconsistent Medical Item Use Time
- If the player swapped to another medical item while using a medical item it would use the cooldown from the first item but the effects from the second item
Fixed Actionbar Indicator Breaking
- The item use actionbar indicator would break if a medical item was used right after a throwable was thrown



