What's new?
- An really incomplete charred spire structure (requesting builders to help!)
- Make the terrain more flatter
- A menu for giving items via
/function ethereal_grove:_cmd/give - Trails
- Trails are amethyst roads that generate across the dimension
- Made of major trails and normal trails
- Trails automatically build bridges when they hit y=62
- Boxed Ghastling
- This hybrid between shulker box and ghast fires explosive bullets
- Only spawned through Ourghast at the moment
- Ourghast
- When it's under half HP, the ourghast enters crying mode, making the weather thunder and then crying explosive ghast tears
- Enhanced projectile aim
- Summons boxed ghastlings as an second attack
- Flats Biome
- This new biome is an peaceful region where hostile mobs do not spawn naturally
- A field of tall grass
- Due for more changes in the future, stay tuned for updates!
Bugs Fixed:
- Fixed up incorrect conventions
What's new?
- A new menu for summoning mobs now has been added
/function ethereal_grove:_cmd/summon - Ourghast has advanced and in the works
- The Ember Wraith has been added and in the works
Bugs fixed:
- Fixed bundling issues, jar version should function properly now
- Addresses an existing issue with portals spawning on top of each other
- Optimizes the code by using the entity selector guide
What's new?
- A new clean configuration menu via dialogs
/function ethereal_grove:_cmd/config - Togglable splash text
- Ourghast now has new "limbs" in testing, useful for claw tentacles.
Bugs fixed:
- Remove reference to Stellarity because it was used as a template to setup project



