still very much an alpha version - but now a bit more usable!
ADDITIONS
- Added "Boost" Enchanted Books to the end city chest loot table
- ~40% of end city chests will have a Boost Book
- When a chest DOES contain a Boost Book:
- 25% Chance of Boost I
- 37.5% Chance for Boost II
- 35% Chance for Boost III
- 2.5% Chance for Boost V
- these odds will likely be tuned down in a future version: haven't had the chance to test at scale yet but realistically this is probably a little too cluttery
MINOR CHANGES / FIXES
- Changed the pack.png file (sparkly wolf was not particularly relevant)
- Renamed boost_absurd.json to boost_evil.json (consistency)
- Corrected the pack namespace from "auto_elytra" to "elytra_boost"
- Swapped around some currently irrelevant values in boost.json related to the enchanting table
- Increased reload message platonicness (removed the "<3")
thx for checking out my datapack! - DRE
Implemented Baseline Functionality
- Adds the "Boost" enchantment
- Compatible on elytra
- Max level V
- Propels the player forward while gliding
- Velocity increases with level
- Player can SNEAK while gliding to "Brake" and stop the propulsion so long as SNEAK is held
- Adds the "Boost (evil)" enchantment
- Same functionality as normal "Boost" but with a max level of X and much more aggressive scaling Notably
- Enchant is not currently obtainable in survival
- The enchant can be applied using "/enchant" or by retrieving the enchanted book(s) from the creative menu
- Use in survival and more "vanilla-friendly" means of acquisition and scaling will be added in shortly upcoming versions


