Dungeons and Taverns v5.0.0
New Additions:
Charts:
- Exploration Maps in all DnT loot tables as well as Taverns have been replaced with Charts, a new Unique DnT item added through Datapack magic made by @miziragamezandstuff, @whitylee and @konci. Wouldnt be possible without them :)
- Charts are a consumable item that generate an Exploration map to the closest structure of the chart type you carry.
- This means that you could buy 4 Ancient City Charts of the Tavern Trader and use 2 of them where you buy them, they would lead to the same Ancient City closest to you
- Used Elsewhere, those Charts would then lead to the closest Ancient Cities from your curent position.
- This makes Taverns Reusable for new structures of a type and wont cause cases where you find a tavern and it gives you an exploration map to a structure you where already at.
Sealing Hall Structure:
- New, Fortress Adjacent Nether Structure
- Chart for it can be found in the Nether Keep
- Represents the ending of the Nether Fort Structure Road
- Adds 1 new Miniboss: the Ancient Ghast
- Has 300 HP
- Fireballs deal 10 Damage/ 5 :heart: Damage to it
- Spawns every 20 Seconds 1 Mini Ghast Minion (only up to 7 total)
- Drops 7 Dry ghast
- Only Spawned when the Boss Trial Spawner is Ominous
- Ghast Minions have only 10 HP and die together with the Miniboss
- Every Trial Spawner mob has Iron/gold armour by default
- Every Trial Spawner mob has Diamond/Netherite armour when ominous
- Excluding obvious cases like blazes/magma cubes/ghast
- Ghast Trial Spawner apear here.
- Those ghast are only half their normal size to fit better in the structure (if Minecraft Dungeons can do that, so can I.)
- When Ominous, those Ghast have a Flying Speed Attribute of 0.1 (default is 0.06)
- Added 3 new Keys: Sealing Keys, Ominous Sealing Keys, Boss Sealing Keys
- Sealing Keys are for normal vaults
- Ominous Sealing Keys are for ominous vaults
- Boss Sealing Keys are for ominous vaults ontop of the small obsidian/crying obsidian shrines. there are only 3 per structure.
- Can Obtain Enchanted Netherite gear
- Those vaults give out all possible DnT Nether Enchantments as well as the New Unique enchantments found in the Sealing Halls
Villager Librarian with DnT Enchantments Changes
- Instead of finding Zombefied Librarians at structures, you now have to bring a librarian to the structure, and level them up from novice to aprentice level to unlock the trade. this works with any villager but only at that specific structure
- As example, if you want a librarian to sell Ghasted, you have to bring them to the sealing halls and level them up there.
New Enchantments
Hydro veil Enchantment:
- New Enchanted for the Ghast Harness
- Found in Nether Keep, Sealing Halls
- Affects: Happy Ghast :)
- 4 levels
- Reduces fire and explosion damage by 20/40/60/80%
- Negates burning
- Negates explosion knockback
- Outside the Nether, heals half a heart every 4/3/2/1 second(s)
- Always heals half a heart every second instead of just during rain or at cloud level
Swift Soar Enchantment:
- New Enchanted for the Ghast Harness
- Found in Nether Port, Nether Keep, Sealing Halls
- Affects: Happy Ghast :)
- Allows Happy Ghast to Sprint
- 3 Levels, boosts Happy Ghast Speed by 20%/35%/50% when sprinting
Aerials Bane Enchantment:
- New Enchantment for any Tool/Weapon/Ranged Weapon
- Found in Sealing Halls, End Castle, Lone Citadel
- Mutex with: Any other damage buff enchantment (Power/Might/Sharpness/Bane of XYZ)
- Affects: any mob that is mid air, this includes by knockback or airburst or falling or flying. if you think it will work, it works.
- Deals +2 (+2 damage per level)
- Max level: 5
Updated:
Taverns:
- Added Back the Tavern Quest chest with 2 random charts of the common and rare type
- Removed Tavern Trader Prespawn
- Spawns now instead a normal Villager
- Upon Trading with any Cateographer ONCE while inside the Tavern Structure, this Cateographer becomes now the Tavern Trader
- Charts arent Unlocked with just trading once but by leveling them up:
- Trades for other tavern charts are unlocked at Apprentice
- Trades for Common Structure Charts are unlocked at Journeyman
- Trades for Rare Structure Charts are unlocked at Expert
- Trades for Epic Structure Charts are unlocked at Master
Common Structure Chart Trades:
- All Taverns:
- Acacia Taverns give Desert Tavern Charts
- Desert Taverns give Snowy Tavern Charts
- Snowy Taverns give Spruce Tavern Charts
- Spruce Taverns give Oak Tavern Charts
- Oak Taverns give Acacia Tavern Charts
- Jungle Taverns give Birch Tavern Charts
- Birch Taverns give Cherry Tavern Charts
- Cherry Taverns give Jungle Tavern Charts
- Pale Taverns give Dark Oak Tavern Charts
- Dark Oak Taverns give Swamp Tavern Charts
- Swamp Taverns give Mangrove Tavern Charts
- Mangrove Taverns give Pale Tavern Charts
- Acacia Taverns give Desert Tavern Charts
Uncommon Structure Chart Trades:
- Stray Outlook
- Ruin Town
- Trail Ruins
- Ocean Ruins
- Shrine Towers
- Catacombs
- Cave Chamber Colony
- Village Birch
- Village Jungle
- Village Swamp
- Conduit Ruin
- Mangrove Witch Hut
- Trial Dungeon
Rare Structure Chart Trades:
- Undead Crypt
- Stray Fort
- Pale Residence
- Jungle Ruins
- Creeping Crypt
- Witch Villa
- Desert Ruins
Epic Structure Trades:
- Illager Manor
- Illager Hideout
- Lone Citadel
- Toxic Lair
- Ancient City
- Trident Trial Monument
Trident Trial Monument:
- Updated Loot Tables entirely to have loot that sucks less
- Mini Monument Arenas have now a greater chance to give out Nautilus shells
- Drowned Swarm Trial Spawner has now a greater chance to give out heart of the Sea
Nether Keep:
- Updated Top arenas Vault to always give out a Sealing Halls chart
- Fixed missing chain.
- Removed Ghasted from the loot pool
- Added Swift Soar and Hydro veil Enchantments
Nether Port:
- Majorly Overhauled Nether ports
- Refurnished the Crimson Planks parts to be proper Fortress Adjacent looking with nether bricks n blackstone and everything :)
- Blaze Trial Spawner can now spawn here giving out:
- Added Nether Port keys
- Added Vaults that take only Nether Port keys
- Nether Port keys can give out charts for the Nether Keep
- Removed Wither Coated from loot tables
- Added Swift Soar Enchantment instead
Nether Skeleton Towers / Camps:
- Removed Skeleton Camps
- Always spawns on lava level now
- The tower is guranteed to be a tall tower and can have at least 1 bridge
- Every Bridge has now the potential to spawn another tower, which too can branch of
- The main tower has a chart for the Nether Port
- The smaller towers can have a chart for the Nether Port or for charts of the other Nether Tower types
- Fort type Nether Towers have a different alignment than the other towers and rarely spawn the smaller towers, but can spawn blaze spawner
Piglin Hamlet:
- Majorly Overhauled the Piglin Hamlet
- Always spawns on lava level now (more or less)
- Added the Piglin Outstations old Bridges to it
- Updated the loot tables to be a little bit richer
- Corner Pieces got a slight change
- Hamlet now has an entire underground part with piglin apartments, shops, vault rooms, stables etc.
- Vaults require now Hamlet Keys instead of Piglin Outstation Keys
- Vaults now give out charts for only the Piglin Outstation
- Every Piglin now has a chance to drop Hamlet keys:
- Brute: 60%
- Piglin: 5%
Piglin Outstation:
- Majorly Overhauled the Piglin Outstation
- Always spawns on lava level now
- Removed the Bridges
- Piglin Outstation now resembles Horde of the Bastion piglin base from Minecraft Legends
- Netherrack island contains Piglin Mines with a 10% of every netherrack being nether gold ore
- Rebalanced Loottables to be more rich.
- Towers Spawn Blazes now (those blazes can only drop firecharges and do not respawn)
- Piglin Outstation does not anymore spawn piglins as a Spawn overwrite (thats how pillager outpost spawn pillager) but instead as Prespawns (thats how Mansions spawn illager.)
- Every Piglin now has a chance to drop Piglin Outstation keys:
- Brute: 60%
- Piglin: 5%
Piglin Donjon:
- Added back the piglins with armour
- Added Netherite with snout gold trim Piglins
- Every Piglin now has a chance to drop Donjon keys:
- Brute: 60%
- Piglin: 5%
- Netherite Piglins: 30%
Lone Citadel:
- Aerials Bane can now be found here
- Updated Tower top Miniboss arena
- It is now an Ice platform with stairs reaching towards the 4 balconys upstairs with the Stray Trial Spawner
- Miniboss Arena is now entered from the 4 corner rooms in the entry room
- Entry room has been updated with 1 breeze and 2 stray trial spawner, as well as changed position of the ominous vaults and added way more vaults here.
- Added Leather Boots to the base equipment of all Trial Spawner mobs (even the breezes, though you wont see those)
- Removed Flame from the Lone Citadel Equipment Enchantments
Toxic Lair:
- Updated block palete of the toxic lair, andesite is granite now
- Bookshelves can now carry "random" loot, including enchanted books
- Those enchanted books are the antidote enchantment and the enchantments from the swamp villager librarian trade overhaul experimental setting
- Updated some rooms to use copper bars now
- Updated Toxic lair to mainly use Copper Fire Torches
- Added Slime Trial spawners back! (finally fixed those buggers.)
- Added Slime Miniboss in the Dropper room
- Majorly overhauled the Dropper room to have now decoration, pillars, etc.
- Updated in the underground sector the spruce wood to be mangrove wood now
- Added Shelves with random loot for potion brewing as well as some potions
- Updated Spider Miniboss arena with copper bars and trapdoors. shouldt crawl to the ceeling now and just suffecate the bogged and hide there~
- Added Copper golems and Copper chest inside to take your unnecisary items.
Illager Manor:
- Updated the static part of the structure (thats the part that generates around the garden) to have 4 more 2x2 unit room slots
- this means basically that each illager manor has now 8 guranteed big room slots instead of just 4
Combat Shrines:
- Split Shrines tier 1-5 into 2 type of shrines:
- Biome Shrines, those are the shrines you know and love already
- Combat shrines, indicated by a copper door, they use tier 6 shrine rooms in a more clean state
- Combat shrines have only 1 mob type per class (melee, ranged, swarm, special)
- Combat shrines 1-5, unlike tier 6, are unable to spawn endermite, trial blaze and magma slimes trial spawners, those are still only apearing in combat shrine tier 6
- Added Copper golems and Copper chest inside to take your unnecisary items.
Stray Outlook:
- Removed wild trim
- Added Stray Fort Charts
Stray Fort:
- Removed Might enchantment, was a bug
Desert Ruins:
- Each house has now 3 different stages of decay, causing the desert ruins to actually be... ruined.
Cave Huts:
- Added 4 new center pieces, causing the structure to have more variety in shape
- can now have 1-8 rooms instead of the previous 4-8
Trial Dungeons:
- Added 4 new center pieces, causing the structure to have more variety in shape
- can now have 1-8 trial spawner rooms instead of the previous 4-8
Might Enchant:
- On pair with Vanillas Power Enchantment now (still only for the crossbow)
Ghasted Enchant:
- Can only be found in the Sealing Halls now
- Overhauled how it works from the ground
- Shoots an actual ghast fireball now with the same explosion power
- Ghasted 2 and 3 increase explosion power
- Increased Reload Speed per level
Advancements
- Reworked Advancements quite a lot of advancements, and added some new ones.
- Advancements for Trading the unique DnT Enchantment with the Librarians if you brought them to the structures and leveld them up
- Finding Desert Ruins
- Finding Jungle Ruins
- Finding either a Piglin Camp or Piglin Camp Colony
- Leveling up a QUest Trader to Master and then receiving an epic Structure Chart from them
- Using the Sealing Boss Key on the Boss Vault in the Sealing Halls
Fixed Shulker Boss Trial Spawner shooting Toxic Lair projectiles
Removed Rouge End Gateway from Desert Ruins.
Updated Processor list of the Illager Manor causing a crash from 1.21.6 onward.
Dungeons and Taverns v4.7
This Update adds 6 new underground structures and overhauls how Underground structures interact with caves. It also fixes issues that broke between 1.21.4 and 1.21.5. Duh
Cave Chambers.
underground structures where always an pickle to add cause technically any structure underground is floating in the middle of nowhere and caves just happen to maybe be generating exposing them nor not. you never could make sure if they spawn surrounded by nothing but stone or just float in a giant cave. a new fake cave system is supposed to help with that. any underground structure will generate a set of cave samples, saved as jigsaw structure, that work through the terrain and can be overwritten by actual real caves. this way they blend into the normal worldgen. Cave chambers are 70 different chambers that use this system. they spawn a single chamber like mushroom farms, trial spawner monster rooms or gardens or ore deposits. then they spawn a set of fake caves to ensure they connect to real caves.
Cave Chamber Colonies.
Cave chamber colonies function just like cave chamber except the caves sometimes can turn into yet another cave chamber room so you can find a collection of them. those spawn rarer though than the normal cave chambers
Cave Chamber Dungeon Colonies.
Same deal as Cave Chamber colonies except all cave chambers are themed after monster spawner rooms
Cave Chamber Archaeology Colonies.
The fake caves are now filled with gravel, suspicious gravel, some air bubbled, coarse dirt and clay. The only type of cave chambers to find here are ruins.
Trial Spawner Dungeon.
A new Structure designed after Monster Spawner rooms or "Dungeons" as the community calls them. Center room has always a Skeleton or Zombie Spawner and spawns 4-8 more rooms surrounding it with trial spawner
Underground Wooden Hut.
Cave structure made out of oak wood that spawns 5-8 rooms filled with workstations.
Update to existing Cave structures.
Deep Dark Camps and Underground Houses have been updated to also use the fake cave system to blend better in with the world. all of the above structures now share the "small_cave_structures" structure set so they don't overlap.
Update to Illager Camps.
Illager Camps spawn no longer in a Plus shape of campfire with 4 decorations around them but instead spawn feature plates which then spawn the decorations more randomly spread out adapting to the terrain a bit more better. should feel more natural now.
Update to Tier 6 shrines
Tier 6 shrines had an issue when spawning on sea level, this caused the main chamber to become a section shorter to ensure it generating not cut off. it also generates way less rooms now since you can find them more easy now with shrine towers
Update to Shrine Towers/Taverns
cant spawn at sea level or lower anymore preventing them to generate on water
Update to Wild Ruins
Updated the tent wild ruin to look like the one in the 1.21.5 trailer Wild ruin 19 "the mine" wasnt spawning and instead spawned classic villager houses, this has been fixed because classic village remnants exist
Fix to Bridge Remnant
generates now correctly with a foundation and not a beardbox
Update to DnT Villages (Jungle/Swamp/Birch)
They Spawn now with bundles in their chests
New Item: Cave Chamber Key
Cave chambers spawn with dungeon vault rooms which contain vaults. same with the cave chamber monster spawner rooms and the Trial Dungeon. They all share that they can be opened with the Cave Chamber Key.
Noteworthy Fixes
Updated some capitalisation on maps Overhauled how maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/






