Compatibility
Minecraft: Java Edition
26.1-snapshot-1
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
Platforms
Creators
Details
Licensed ARR
Published 4 months ago
Updated 3 days ago
Changelog
Vanilla Enhanced 1.08 - Version Log
Underwater Effects Update
New Features
-
Advanced Underwater Caustics System
- Dual-layer caustics patterns with realistic light refraction
- Wave-based modulation for dynamic underwater lighting
- Depth-based fallback that fades with distance
- Day/night adaptive caustics (only visible during daytime with sufficient skylight)
-
Improved Underwater Atmosphere
- Realistic blue water tinting with day/night variations
- Exponential depth fog for better visibility gradient
- Underwater particle simulation using procedural noise
- God rays effect (light shafts) when looking upward underwater
-
Enhanced Water Visuals
- More natural water color tones (blue-cyan spectrum)
- Dynamic tinting based on world time
- Better color blending between shallow and deep water
- Improved caustics visibility and brightness
Improvements
- Optimized caustics calculation for better performance
- Refined underwater fog distance curve for smoother transitions
- Better integration of caustics with existing lighting system
- Enhanced depth-based color grading underwater
Configuration
- Added
CAUSTICS_STRENGTHslider (0.0 - 2.0) - Added
WATER_CLARITYslider (0.5 - 2.0) - Added
WAVE_HEIGHTslider (0.0 - 2.0) - Added
UNDERWATER_TINTslider (0.5 - 2.0)
Version 1.01 - Wind Animation Safety Update
Bug Fixes
- Critical: Fixed water blocks incorrectly applying wind animation
- Critical: Fixed ice blocks being affected by foliage animation
- Critical: Fixed chest blocks having unwanted vertex displacement
Improvements
- Added explicit block ID blacklist system (
shouldNotWavefunction) - Implemented safer block ID validation (range checking)
- Added additional safety checks for invalid block IDs
- Improved wind animation filtering to prevent edge cases
Technical Changes
- Separated block exclusion logic from inclusion logic
- Added water, flowing water, ice, chests, and glass to blocked blocks list
- Enhanced vertex shader safety with multi-level ID validation
- Better handling of edge cases in block ID detection
Version 1.0 - Initial Release
Core Features
Dynamic Sky System
- Smooth day/night cycle transitions with custom color gradients
- Time-based sky color phases (morning, day, evening, night)
- Volumetric cloud rendering with fbm noise
- Dynamic cloud colors that change throughout the day
- Rain weather integration with desaturation effects
Advanced Lighting & PBR
- Physical-based rendering for metallic and reflective surfaces
- Dynamic specular highlights from sun and moon
- Torch light with warm color temperature and rim lighting
- Multi-light source support (sky, block, torch)
- Normal map integration for enhanced surface detail
- Adaptive specular power based on time of day
Foliage Animation
- Wind-based animation for grass, leaves, flowers, and crops
- Block-specific animation patterns (leaves sway differently than grass)
- Multi-frequency wind waves for natural movement
- Vertex height-based displacement (tops move more than bases)
- Vertical bobbing for added realism
- Support for multiple foliage types:
- Tall grass and wheat
- Tree leaves (both types)
- Flowers (roses, dandelions)
- Vines with hanging movement
- Lily pads with floating motion
- Saplings and dead bushes
- Sugar cane
Color Grading & Atmosphere
- Day/night ambient color tinting
- Depth-based atmospheric perspective
- Distance fog with warm tint in low light
- Enhanced lightmap processing with gamma correction
- Torch light color bleeding
- Rain desaturation effect
- Dynamic contrast and saturation adjustments
Performance
- Optimized noise functions for caustics and clouds
- Efficient fbm implementation for procedural details
- Conditional shader paths based on light levels
- Smart PBR strength blending
Configuration Options
- PBR reflection intensity control
- Wind animation strength adjustment
- Rain saturation control
- Day/night color intensity
- Torch warmth temperature
- Cloud density control
- Multiple performance toggles
Technical Specifications
- GLSL Version 120 compatibility
- Support for Optifine shader system
- Custom uniforms for world state
- Attribute support for block entities
- Normal and specular map integration
Future Planned Features
- Water wave animation and displacement
- Screen-space reflections for water
- Improved rain particles and splash effects
- Additional weather effects (fog, mist)
- Biome-specific color tinting
- Enhanced night sky with stars
- Aurora borealis in specific biomes
Files
Metadata
Release channel
ReleaseVersion number
1.08Loaders
Game versions
21w03a–1.17-rc2, 1.17–1.21.11, 26.1-snapshot-1Downloads
1022Publication date
December 20, 2025 at 4:28 PMPublisher

xsoras
Member


