Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platforms
Supported environments
Creators
Details
Licensed CC-BY-NC-ND-4.0
Published last year
Updated 8 months ago
Changelog
Harder
- Hostile mobs now heal stronger based on the total number of players and tamed creatures fighting them. For example, with 23 total combatants, bosses regenerate 1% of their max health every 2s (capped at 1000 HP). To reset their regen, stop the hostile mobs from combat for 30s. So bringing too many Blossom buffs will hinder your damage output.
- Rebalanced damage for all Aquamirae, Dungeon Now Loading, Species, Warden, and Deeper & Darker mobs to fit the new difficulty scaling—every boss is now a true challenge.
Easier
- You can no longer hurt your own tamed mobs during combat.
- Hostile mobs now drop experience scaled to the number of players.
- Default XP to level up a tameable mob increased from 20 to 50; XP multiplier per level reduced from 1.4 to 1.15 (a significant buff).
- Pointed Dripstone damage buffed.
- Blossom AI improved.
- Fallen Knight stats nerfed.
Files
Metadata
Release channel
ReleaseVersion number
3.8.4Loaders
Game versions
1.20.1Downloads
17Publication date
April 16, 2025 at 11:59 PMPublisher

TrongThang
Member


