Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Details
Licensed ARR
Published 4 weeks ago
Updated 6 hours ago
Changelog
Wathe 1.3 - 1.21.1:
- Changed the mod identifier from "trainmurdermystery" to "wathe" and renamed it to avoid confusion with the Harpy Express modpack and reflect the mod now allowing maps other than trains
- Previous maps should still be compatible, as block, item and entity aliases were added to transition mod identifiers
- Added a new Map Effect API class
- Stored on the Game Component, this new class allows modders to make custom effects for maps, with custom initialize and finalize logic independent of the game mode
- Using the Last Voyage of the Harpy Express as an example, the wathe:harpy_express map effects (excluding the lobby one) give the players the keys to their room and their letters, as well as setting the time of day and all other ambient effects for the train
- /wathe:start now requires a map effect identifier to start the game
- For instance, /wathe:start wathe:murder wathe:harpy_express_day allows you to play the murder mystery game mode during the day
- Added a generic simple map effect that can be used by custom non-train maps
- Added a /wathe:mapVariables command that allows changing variables for custom maps:
- gameModeAndMapEffect: The default game mode and map effect the map will use (with auto-start or when using the train horn).
- spawnPos: The spawn position and orientation players will be reset to once the game ends.
- spectatorSpawnPos: The spawn position and orientation players will be set to when set as spectators at the start of a game.
- readyArea: The lobby area which players need to be in to be selected for a game.
- playAreaOffset: The offset players will be teleported by from the ready area into the play area.
- playArea: The play area outside which players will be eliminated.
- resetTemplateArea: The template that will be copied over the play area in order to reset the map.
- resetPasteOffset: The offset at which the template should be pasted.
- Added knife skins for Patreon and YouTube supporters
- Can be changed by right-clicking a knife in the inventory
- Skins added: Ceremonial Dagger and Ice Pick
- Moved weights, bounds, auto-start and backfire commands to a new /wathe:gameSettings command
- Added a new role dividend setting to /wathe:gameSettings that allows setting custom killer and vigilante counts
- Lowered the default dividend for both killers and vigilantes to 5 instead of 6
- Players can now sleep at any time of the day
- Fixed double doors not jamming together
- Fixed Derringers not replenishing on kill
- Fixed Revolvers being able to be double fired
- Fixed the ready area being slightly too small
- Limited knife max use to 5 seconds to prevent "cheesing and waiting around a corner with a knife ready" really long strat
- Tweaked the API to allow more modability (PunIsIntendeds)
- Updated French translation (PadjokeJ)
- Updated German translation (Lukas0094)
- Updated Chinese translation (ZeroIcceBear)
- Added Vietnamese translation (Vuyn)
see full changelog here
Files
Metadata
Release channel
ReleaseVersion number
1.3-1.21.1Loaders
Game versions
1.21.1Downloads
2776Publication date
December 19, 2025 at 2:02 PMPublisher
RAT
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