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Minecraft: Java Edition
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Details
Changelog
A LOT of internal changes so BACK UP YOUR WORLD! Existing guns may be affected, better be safe than sorry!
Tweaked Charge system, now does 85% minimum damage,but projectile speed slowed, and spread heavily increased for non full charge Flipped Redstone requirement for turrets, now are active by default and can be disabled with redstone signal Buffed Turret Damage Adjusted Macerators/Presses to accept input from all faces except back face (still for fuel) Projectile Protection now affects bullet damage Fixed Electrical Arc visually hitting player firing Adjusted Stats of pretty much all guns, mostly buffs across the board Many Animation tweaks, most manual reload is now faster Added a new member of the Callwell Family, the Callwell Terminal, a full length variant of the Callwell Conversion Added the start of the Wrecker Tier, a sidegrade of Iron Tier, with Similar damage, lower durability and mostly uses lower tier ammos, Found commonly from wandering trader and a tier 5 trade from gunsmith Added the Weevil, a new heavy Shulker gun Added the Pact, a mysterious new item Added the Charged Amethyst Relay, a new redstone component that can listen to matching note blocks Blackpowder tier now uses cobblestone instead of smooth stone for crafting Added new Sculk Gun sounds Readded mob reactions to gunshots, some will flee, some will attack Built in Silenced guns is now data driven Fixed Infinite reloading loop bug Lowered use time for cold pack Added Doublet Fixed Inconsistent Rocket Damage, revamped entire system Added Cool new Particles for explosions ( thanks to JROB774 from opengameart!) Added The Terra Incognita, a new Scorched Rocket launcher Various Recipe Fixes Rechambered Iron Spear to Gibbs Round Buffed CR4K Mining laser mining speed and mag size Added New mob; Trauma UnitSky Carriers no longer naturally spawn Added Signal Beacon Entity, Different Cog Enemies can toss it out on death and spawn a swarm of Sky Carriers Added Beacon Grenade, to spawn a signal beacon on impact -Tweaked the Scamp Package recipe -Added Global Gun Damage adjustment Config Fixed Adrien/Anthralite Armor arm bugs New Blueprint system, now can open a new screen, can save recipes to auto create in the Gun Bench Added new Blueprint for the early game weapons (dont worry its easily craftable its just to utilize the new blueprint system) Simplified some of the third person gun models to hopefully fix server bugs Rewrote the entire Hot Barrel Enchantment system, will be less buggy now Nerfed Hyper velocity enchantment slightly Added a strange new clay ritual involving the Brass Mask... Gun Mobs damage is now controlled via data, per enemy for easier configuring Added The Hullbreaker, a new charge cannon for Ocean Tier Added Shotball, ammo for Hullbreaker as well as new throwable Cleaned up a lot of Penetrator code, making it less of a hassle to use Cog minions will now explode when attacking and holding an explosive block Added the Birdfeeder (thanks to BluMountain on discord for the inspiration!) Added WIP Cog Chambers dungeon, currently doesnt spawn naturally Added some new decor blocks Reload Byproduct chance is now handled via data, Affected by Shell Catcher (so a few more guns cant get that enchantment now) Diamond Steel blends now smelt to Depleted Diamond Steel, requiring your soul(xp) to fully create the Final Ingot (mainly for lore) Diamond steel guns gets a huge buff to enchantability Enemies Killed with Diamond Steel weapons now drop 20% more XP Added a bunch of new effects for Elemental Pop Increased Helmet sizes of Anthralite and Adrien Sets When attempting to fire with an empty mag, it will auto reload if possible (can be disabled in config) Gave a bunch of blocks instrument sounds -Some Hud optimzing, maybe will help those who suffer from frame drops because of it
numerous misc bug fixes
Files
Metadata
Release channel
ReleaseVersion number
0.4.4Loaders
Game versions
1.20–1.20.1Downloads
147Publication date
September 4, 2025 at 5:34 PMPublisher

ribss498
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