Compatibility
Minecraft: Java Edition
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Supported environments
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Details
Changelog
Villagers Are Here!
- Zombie villagers now spawn again
- Villagers cannot breed nor spawn iron golems
- All villager trades have been completely overhauled
- Villagers no longer have bonuses or penalties to their trade costs
- Villagers now start with 2 trade slots, gaining 1 for every level
- Villagers now require the ability to sleep and gather (around a bell) to refresh their trades
- Villagers now have a rotating stock instead of permanent trades when they refresh
- Added 5 new advancements related to villagers
Villagers in vanilla Minecraft have always been a powerful tool that players used to obtain hoards of renewable gear and resources. This reintroduction of villagers aims to reduce the ease of access players have to a constant, streamline for of trades by forcing the player to cure zombie villagers rather than finding a village and breeding existing ones. These changes also give villagers a bit more freedom as they require more than just a workbench to restock and refresh trades.
Wandering Trader Changes
- The wandering trader will now spawn more frequently and is now player based
- The wandering trader now has 10 different trade tables, 5 of which it will select upon spawning
The wandering trader has few uses when it comes to pure vanilla gameplay and has received a plethora of new items. All of the wandering trader's niche trades have still been retained while introducing new trades that the player might consider purchasing.
Nutrition Changes
- Apple hunger restoration reduced from 4 -> 3
- Carrot hunger restoration reduced from 3 -> 2
- Cooked meat hunger restoration reduced from 6 -> 4
- Glow berries hunger restoration reduced from 4 -> 3
- Rotten flesh hunger restoration reduced from 4 -> 2
- Sweet berries hunger restoration reduced from 4 -> 3
- Golden carrot hunger restoration increased from 6 -> 12
- Golden carrot saturation ratio decreased from 3.0 -> 1.4
Cooked meats (including fish) are an easy to obtain food source that can be used during the early game. While convenient, players should look towards stronger food sources via farming to satiate their hunger. All food items that have golden variants have had their hunger values reduced to encourage their gildening. Golden carrots have been changed to be a more sustainable food source, while still providing high saturation.
Crop Changes
- Reduced melon drops from 3-7 -> 1
- Reduced potato drops from 2-5 -> 2
- Reduced carrot drops from 2-5 -> 2
Recipe Changes
- Reduced hay bale to wheat result from 9 -> 4
- Reduced wheat to hay bale cost from 9 -> 4
- Reduced melon to melon slice result from 9 -> 4
- Reduced melon slice to melon cost from 9 -> 4
- Reduced dried kelp block to dried kelp result from 9 -> 4
- Reduced dried kelp to dried kelp block cost from 9 -> 4
- Reduced golden nugget cost for golden carrots from 8 -> 4
- Suppressed rabbit hide to leather recipe
Advancement Changes
- Updated advancement icon for "Bling Bling"
- Updated advancement icon for "Cover Me in Diamonds"
- Changed "Face My Mace" parent to "Revaulting"
- Changed "Wax On" parent to "A Couple Copper"
- Moved "Wax On" and "Wax Off" to the exploration tab
Now on 1.21.10!
- Copper chain recipe changed to match the iron chain recipe
- Copper lantern recipe changed to match the iron lantern recipe
- Copper horse armor can be crafted using copper ingots
With the new Copper Age drop, some recipes have been adjusted to match other recipes in the mod.
Dependencies
Files
Metadata
Release channel
BetaVersion number
beta-1.2.0Loaders
Game versions
1.21.10Downloads
8Publication date
October 12, 2025 at 4:10 AMPublisher

Sir_Cow
Developer




