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Minecraft: Java Edition
1.12.2
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Licensed MIT
Published 11 months ago
Updated last month
Changelog
This update makes some changes to the generator settings format. Existing worlds will be updated automatically, but please make a back-up if you wish to update to this version.
- Add
worldSpawnerbasic generator setting. This allows you to control how players spawn in the world, previously hardcoded depending on chunk source. This setting does not apply to Classic and Indev worlds. Options include:- Beta: Spawns players on beaches and other sandy surfaces.
- Pocket Edition: Spawns players on beaches and other sandy surfaces, within a 256x256 area.
- Infdev: Spawns players at 0/0.
- Default: Spawns players near 0/0 on a solid surface.
- None: Use the vanilla world spawn.
- Far Lands (New): Spawns players near an edge or corner of the Far Lands. This dynamically adjusts based on the coordinate scale. This only works for worlds using the Infdev 415 and later chunk sources.
- Add
nonecave carver option, which replaces theuseCavesgenerator setting. Selectnoneif you want to disable caves for new worlds. - Add
caveWidthgenerator setting, which allows you to randomly vary the maximum width of caves generated by the Beta and Beta 1.8 cave carver. - Add
levelCaveWidthgenerator setting, which also varies the maximum width of caves but for the Indev cave carver, enabled byuseIndevCaves. - Add small GUI changes/improvements.
- Improve world generation interaction between villages and cave carvers.
- Remove
useOldSpawnsconfig setting, since it has been replaced with thenoneworld spawner. - Fix map preview bug related to ice placement.
- Fix Infdev 611 preset having incorrect scale noise values.
Technical Changes
NoiseChunkSourcehas been significantly simplified. It now handles the selector/low/high noise sampling and chunk sources that extend it now only have to implement the methods for sampling scale, depth, and offset.
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1.12.2-1.5.2.0Loaders
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1.12.2Downloads
133Publication date
February 3, 2025 at 7:21 PMPublisher
b3spectacled
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