Compatibility
Minecraft: Java Edition
1.21.10
1.21.7–1.21.8
1.21.4–1.21.5
1.21–1.21.1
1.20.6
1.20.4
1.20.1
1.19.3
Platforms
Supported environments
Creators
Details
Changelog
New Features
- The attack cooldown indicator is now represented by a low-pitched clicking sound when it fills. This sound only plays if the indicator is visible on screen; to suppress it, either hide the HUD entirely or set the attack indicator to “Off” in the options menu.
- A sound will now play when sending or receiving chat messages
- The U key now narrates bossbars in a cycling list, including those added via a server or adventure map
- 1.21.10 support
- The contents of shelves, campfires, and item frames are now narrated
- Added optional warnings for armor and tools when the durability falls below the two configured percentages
- There is now a new sound when you sneak, sprint, or start moving normally after canceling sneak/sprint
Bug Fixes
- Fixed a bug where the credits tip was being read after the credits concluded instead of immediately when the screen opened
- Automatic biome narration will no longer trigger when the game's language is changed
- If a chunk is not fully loaded in, the automatic biome narration will no longer narrate the default biome for the dimention
- The special degrees status for looking straight down is now spoken instead of -89 degrees to match the behavior for looking straight up
- Snow and Copper Golems are now categorized as Passive in the Object Tracker
- Fixed some unreliability on the NeoForge platform, and made the mod initialize after the client is fully ready.
- Air and dying entities will now no longer appear in the Object Tracker.
Feature Updates
- Camera control keys are now disabled when the user is locked onto something or they are spectating to prevent confusion
- Mouse camera control is now disabled while locked onto a target
- In speak facing direction, only the center of each direction is now considered as cardinal, otherwise the nearest ordinal direction is spoken
- It is now no longer possible to have a locked target while spectating another entity, as this behavior didn't actually work, since camera movement in spectating is locked by the game
- The advancements key is now bound to O by default, instead of being unbound
- If a warning has two thresholds, as is the case for durability and health, the more severe threshold will play a metal clang sound instead of the normal shatter whoosh sound.






