Compatibility
Minecraft: Java Edition
1.21.10
1.21–1.21.8
1.20.6
1.20–1.20.4
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 2 years ago
Updated 3 weeks ago
Changelog
Beta 1.21-1.7.5.2444.3
Updated at 2024-11-02 07:16.
Changelog
Release 1.21-1.7.5.2444.3
- Fixed SDL3 Natives Downloader not opening on Title screen
- Fixed wrong SDL3 Linux and Windows native paths
- Fixed Minecart sounds option not working correctly
Release 1.21-1.7.5.2444.2 - Added Vehicle Camera Rotation slider in
Graphicssection, withNONE,All Entities,Only Non-Living EntitiesandOnly Living Entitiesoptions - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)to3.preview-3.1.3-46, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Release 1.21-1.7.5.2444.1 - Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Release 1.21-1.7.5.2444.0 - Added
Show Advanced Optionsin almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animationoption in Graphics section - Added
Display Inverted Crosshairoption in User Interface section - Added
Display Trading Indicatoroption in Graphics section - Added
Display Held Item Lightingoption in Graphics section - Added
Display Loyalty Effectoption in Graphics section - Added
Selected Item Tooltip Linesslider in User Interface section - Added
Selected Item Tooltip Ellipsisoption in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glowsuffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text,insufficient_experience_text,anvil_error_text,enchanting_textandhighlighted_enchantment_text - Added missing
Immediate Respawnfrom non-op gamerules - Added
displayPackoptional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLockedoption in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move IngredientandMove Fueltooltips to the Furnace Interface - Added
Lock Control Type ChangestoAdvanced Game Optionssection - Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet||
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstormshas been swapped withYou may not rest now; there are monsters nearby - Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVListscroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak,Toggle SprintandSensitivitybetween Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control IconstoControl Type, and moved toAdvanced Game Optionssection - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movementnot working correctly - Now, Minecarts won't slow down when in water
- Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaultsbutton - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursoroption - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Flyplayer option overriding any other abilities changes, causing conflicts
Click here for complete changelog
Dependencies
Files
Metadata
Release channel
BetaVersion number
1.21-1.7.5.2444.3+fabricLoaders
Game versions
1.21–1.21.1Downloads
334Publication date
November 2, 2024 at 7:17 AMPublisher
Wilyicaro
Owner & Main Developer







