Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.12.x
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 2 years ago
Updated 3 weeks ago
Changelog
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9
- Fixed
piecedlayout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
baseandconnectingmodels when rendered as items - Fixed quads with different render types being ordered randomly for
baseandconnectingmodels when rendered as items - Fixed inverted vertical tile ordering for
continuoustextures - Fixed
DefaultConnectionPredicates#isFaceVisiblereturningis_same_blockpredicate - Fixed
NotConnectionPredicateserialization being invalid - Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biomeentity predicate - Fixed
randomtexture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for
countanddurabilityitem predicates
Fusion 1.2.6a
- Fixed
connectingandbasemodels not always using correct render type when rendered as items
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
piecedlayout not looking correct when rotated - Fixed non-custom render type quads not being rendered in item models for
baseandconnectingmodels - Files generated through
FusionModelProviderare now tracked in the existing file helper
Fusion 1.2.3
- Added special casing for
builtin/generatedparent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
Fusion 1.2.2
- Fixed
pane_culling_fixculling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fixoption getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass,biome_foliage, andbiome_watertinting functions - All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fixto cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count,durability,enchantment, andpotionitem predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude,is_baby,biome, anddimensionentity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
piecedconnecting texture layout allowing bordered textures from only a few tiles - Added
overlayconnecting texture layout intended for block overlays - All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connectionskey similar to thetexturekey - Added
match_block_in_front,match_state_in_front, andis_directionconnection predicates - Improved error messages for
match_stateconnection predicate - Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
fullconnecting texture layout - Fixed
match_statepredicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1
- Added
match_stateconnection predicate - Added
is_face_visibleconnection predicate
Fusion 1.1.0a
- Fix Forge's
render_typeproperty not working for connecting models
Fusion 1.1.0
- Initial release of Fusion for NeoForge
Files
Metadata
Release channel
ReleaseVersion number
1.2.10-neoforge-mc1.20.4Loaders
Game versions
1.20.3–1.20.4Downloads
50Publication date
July 29, 2025 at 10:06 PMPublisher
SuperMartijn642
Owner


