Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Supported environments
Details
Licensed MPL-2.0
Published 7 months ago
Updated 20 hours ago
Changelog
- Initial Beta Release!
Changes from BlanketCon Alpha
Features
- Added Beheading enchantment.
- A Sword enchantment that provides a 1.5% chance to drop entity heads upon death. This increases by 0.5% per level.
- This chance is affected by Looting, which provides an extra 0.25% for each level of Looting.
- Removed Jousting enchantment.
- This enchantment is pretty much superseded by future Minecraft changes.
- Reworked Villager trading further.
- Increased chance to roll Curses if no other categories are rolled from 2% to 7.5%.
- Curses are now much less frequent within Villager trades due to no longer being the default.
- Expert trades have been changed to supply one of the three treasure tool enchantments (Crumble, Prospector, Splitting) depending on the Villager's variant.
- Specialized Protections (Blast/Fire/Projectile Protection, Feather Falling and Barding) may go over the regular protection limit.
1-20
: Each one of these protection points counts as 4% damage reduction, as per vanilla.21-24
: Each one of these protection points counts as 2% damage reduction.25-28
: Each one of these protection points counts as 1% damage reduction.29-32
: Each one of these protection points counts as 0.5% damage reduction.>32
: Each protection point counts as 0.25% damage reduction.
- Sweeping Edge is now a Primary category enchantment. (Previously in the Secondary category).
- Sweeping Edge now has a unique and a larger sweep attack particle.
- Vaulting has been moved to be applied to Leggings. (Previously Boots)
- Sticky and Climber have been moved to be applied to Boots. (Previously Leggings)
- Longshot has been simplified.
- Longshot now activates when you hold the Bow at full charge for a short amount of time.
- Longshot no longer has a scope in effect.
- Gatling now has start-up time before reaching a maximum shot speed.
- Gatling now increases the Bow's projectile spread.
- Barding and Climber are no longer considered treasure enchantments.
- Climber's climbing speed increase has been lowered by more than half of the original value.
- Impaling now deals 1.75 damage per level to non-aquatic entities that are touching water. (Previously 1.0 + 0.5 per level.)
- Frost Walker is now more responsive.
- Decreased Frost Walker radius to 2 blocks + 1 per level. (previously 3 + 1 per level)
- Frost Walker created Frosted Ice is now significantly quicker to crack.
- You may no longer activate Frost Walker if you have fallen far enough to take fall damage.
- Frost Walker now no longer creates blocks whilst the user is sneaking instead of additionally having to be in the air.
- Prospector's success chances have been lowered to 1.5% with an added 0.5% per extra level. (Previously 4% + 2% per level)
- Prospector may now gain resources when digging Gravel.
- Prospector now requires Emeralds in the Siphoning Table instead of Coal.
- Snow Strike no longer deals extra damage and time spent frozen when disabling a target's shield.
- Updated Snow Strike enchantment description wording.
- Reduced Sticky climbing time to 2 seconds with an added 1 second per level above first. (Previously 3 seconds + 2 seconds per level above first)
- Sticky's base climbing speed increase is now constant between Level 1 and 2, being at what was previously Level 1's value.
- Entities are no longer allowed to stick to the ceiling with the Sticky enchantment.
- Tailwind now moderately exhausts players upon using its functionality.
- It will additionally use up durability if the vanilla balancing datapack is enabled.
- The Vaulting enchantment no longer accounts for the entity's base movement value.
- Reworked all Vaulting enchantment values to be more reasonable.
- Reduced Earthquake's AoE damage to 20% of the Mace's damage with an added 10% per level above first. (Previously 25% + 12.5% per level above first)
- Anvil swapping is now more expensive when swapping enchantments that are not of an equivalent level.
- Simplified enchantment cost logic, all categories now apply to the cost instead of just the highest cost.
- Thorns is now restricted to the armor slots.
- Added mod config.
config/enchiridion.jsonc
.- Contains fields for disabling Enchiridion content, tweaking enchantment values outside what's possible through datapack, and overriding enchantment category colors.
- A config screen will be added in a later update.
Bugfixes
- Fixed Multishot damage stacking not functioning whilst using the Crossbow from the offhand.
- Fixed Barding having a higher damage protection value that it is supposed to.
- Fixed Earthquake causing damage to the entity that triggered the enchantment, tamed entities that the attacker owns and team members of the attacker.
- Fixed Earthquake not accounting for extra Mace damage.
- Fixed Sticky not respecting the context of the entity's collision.
- Fixed
inaccuracy
enchantment effects using the wrong param set, crashing the game. - Fixed
drop_skull
enchantment effects causing errors when attempting to drop items. - Fixed Villager trades defaulting to the lowest priority enchantment (usually Curses) instead of the highest.
- Fixed jittering with rendering of Whirlpool enchantment.
- Fixed Whirlpool causing damage to entities that are passengers of the owner, currently being ridden by the owner, the owner's tames, and team members of the owner.
- Fixed Whirlpool enchantment not playing the extinguish sound upon extinguishing fire from a player.
Data Packing/Resource Packing
- You are no longer able to increase the use time of an item without a use time through effect components.
- Removed
enchiridion:scoped
enchantment effect component type, and related content.enchiridion:scoped
attachment has been removed.enchiridion:fov_multiplier
attribute has been removed.
enchiridion:prevent_post_item_use
andenchiridion:return_trident_from_void
now take inthis_entity
as an argument instead oftool
.colliding
andusing_item
are no longer entity subpredicates and are now predicates.- Added
can_taKe_fall_damage
predicate. - Added
raycast_replace_disk
entity effect type. This is basically the same asminecraft:replace_disk
but the center is raycasted instead of offset by a specific number of blocks, as well as being allowed to supply ablock_entity
tag. - Added
enchiridion:frosted_ice
block.- Block States:
always_tick
- Allows you to make the Frosted Ice tick, no matter the light level.
- Block Entity NBT:
crack_chance
- The probability for the block to crack when attempting to crack. (Float between 0 and 1).min_crack_time
- The minimum amount of time the block will take to start cracking.max_crack_time
- The maximum amount of time the block will take to start cracking.min_crack_rate
- The minimum value at which the block will try to crack again if it fails cracking.max_crack_rate
- The maximum value at which the block will try to crack again if it fails cracking.
- Block States:
- Added
range
Level-based value type. - Repurposed
below
subpredicate toblock_raycast
. Additionally making it a predicate rather than an entity subpredicate.- Now includes
direction
,block_context
, andfluid_context
fields.
- Now includes
box_expansion
field incolliding
type specific entity predicate has been renamed toexpansion
.- Added
expands_towards_movement
boolean field tocolliding
type specific entity predicate. - Added
subtract_base
boolean field toattribute_transfer
enchantment effect. - Added
damage_modifier
Value Effect field todamage_based_on_item
entity effect. - Removed
enchiridion:anvil_cost_stacks
enchantment category tag due to no longer being used. - Removed
multiplier
field fromdamage_based_on_item
entity effect, superseded bydamage_modifier
. color
field has been split intotext_color
andenchanted_book_color
.- If one is not specified, it will default into the other.
- Renamed
enchiridion:does_not_increase_anvil_cost
enchantment tag toenchiridion:anvil_logic/no_extra_cost
. - Removed
enchiridion:does_not_increase_anvil_cost
enchantment category tag. Please add the category's enchantments to the above tag instead. - Renamed Special Villager tags.
enchiridion:trades/librarian/common_special
→trades/librarian/common_master
enchiridion:trades/librarian/rare_special
→trades/librarian/rare_master
enchiridion:trades/librarian/desert_special
→trades/librarian/desert_master
enchiridion:trades/librarian/jungle_special
→trades/librarian/jungle_master
enchiridion:trades/librarian/plains_special
→trades/librarian/plains_master
enchiridion:trades/librarian/savanna_special
→trades/librarian/savanna_master
enchiridion:trades/librarian/snow_special
→trades/librarian/snow_master
enchiridion:trades/librarian/swamp_special
→trades/librarian/swamp_master
enchiridion:trades/librarian/taiga_special
→trades/librarian/taiga_master
Files
Metadata
Release channel
BetaVersion number
0.1.0+1.21.1-neoforgeLoaders
Game versions
1.21–1.21.1Downloads
11Publication date
October 7, 2025 at 6:13 AMPublisher

Torty
Owner