
Dominatus : Refinement
ArchivedAim for more RPG like with RNG and improve a combat implementation Monster Crit System
878
17
Dominatus : Refinement has been archived. Dominatus : Refinement will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 7 months ago
Updated 7 months ago
Changelog
Bug Fixes
- Fixed repair point on runic item are 0 instead 1 for SimplySwords weapon compatibility
Add
- Gem Tab Information
- It'll show all the attribute that gem apply
Default Gem Tab 
- More Information on player

- Range Weapon API Compatible
- Show only install Range Weapon API

Technical Changes
- Change accuracy cap to 100% from 95%
Combat System Changes
New Damage System v3
The main goal of this is bypass the 30 armor points vanilla limit which prevents users from having high armor values.
System Comparison:
| Feature | Vanilla Minecraft | Dominatus v2 (<0.9.6) | Dominatus v3 (Current 0.9.7) |
|---|---|---|---|
| Base Formula | Complex formula with diminishing returns | Bracket-based system | Simple: damage = damage - defense |
| Defense Calculation | armor - (damage / (2 + toughness/4)) |
DP brackets with linear interpolation | defense = armor + (armorToughness * 1.2) |
| Maximum Reduction | Can reach 100% | Hard cap at 30% | Hard cap at 90% |
| Armor Penetration | Modifies effectiveness value | Not directly addressed | Directly reduces final damage reduction % |
| High Armor | Diminishing returns after 20 armor | Bracket system caps benefits | Linear scaling with 90% maximum |
| Armor Toughness | Reduces impact of high damage | Small bonus (2-3% at 12 DR) | Direct 1.2× multiplier to defense |
Dependencies
Files
Metadata
Release channel
BetaVersion number
0.9.7-1.21.1Loaders
Game versions
1.21–1.21.1Downloads
679Publication date
April 13, 2025 at 3:09 PMPublisher
MrSypz
Member










