Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Creators
Details
Licensed LGPL-3.0-only
Published 8 months ago
Updated 2 weeks ago
Changelog
Changelog (1.2.0-beta)
⚠️ Important Notes:
Disclaimer: This is a beta version. Please back up your save files before playing!
If you encounter bugs not listed below, please report them via GitHub Issues.
- The Wall of Flesh still has major issues. Only the Hill of Flesh can be defeated relatively normally, but it has known problems:
- The central hitbox is problematic and hard to hit.
- The hitbox is misaligned; press F3+B to view the correct location.
- Summoning it clears a large area—summon far away from player activity zones.
- The extra inventory system has been refactored. Back up your save if you're concerned about item loss.
- Temporary recipes for dyes/paints (except red/green/blue and echo paint) have been removed; now crafted via the dye vat.
- Hardmode transition causes significant lag and long duration by default. You can configure it to switch instantly (shorter time, but TPS halts).
- Unfinished items are hidden by default in creative mode tabs; enable via config.
- Known but unresolved issues:
- NPCs sell Pylons when Waystones mod is installed, but purchase fails.
- Summons (e.g., bees, imps) don’t benefit from summon damage boosts.
- Worm head animation glitches.
- Goblins sink underwater.
- Brain of Cthulhu and Eater of Worlds spawn with reduced HP.
- Targeting issues with yoyos and summons in liquids.
- Harpies and wyverns only spawn on blocks.
- Jungle, snow, desert, ocean, and pink slimes are not neutral during daytime.
- Bee backpack doesn’t increase bee staff attack speed.
- Opal set bonus doesn’t work.
- Speed boost from set bonus disappears when unarmed.
- Fisherman loot table doesn’t distinguish pre/post Wall of Flesh.
- Star Cannon causes frame damage.
- Biome mods may disable single evil biome functionality.
🛠️ Fixes:
- Z-fighting on some mob models.
- Granite and marble cave generation holes.
- Worm Y-axis rotation glitches and head stuttering.
- Team button disappearing.
- Regrowth staff stack limit set to 1; prevents harvesting immature crops.
- Events syncing to wrong player.
- Spear interaction triggers attacks.
- Bullet crash issues.
- Crashes from duplicate accessory equipping.
- Slimes not hitting players.
- Humanoid mobs not rendering boots.
- Killing minions drops coins.
- Dungeon altar gravestone text not localized.
- Eater of Worlds can drown; flying fish take fall damage.
- Magic guns consuming mana disables Mana Flower.
- Set bonus attribute loss bug.
- Guns double-dipping damage boosts.
- Grappling hooks pushed by water.
- Boulders killing players with Totem of Undying active.
- Hammer bypasses block breaking progress.
- Coin and mana star pickup range broken.
- Sneak-right-click on altar with shield in offhand fails.
- Cattail misaligned.
- Evil ice blocks don’t spread; crimson doesn’t spread logs/leaves.
- Bosses treated as banners.
- Yoyos can’t hit worms.
- Killing worm body doesn’t drop loot.
- Enemy banner texture errors and no drops.
- Mana regen delay triggered even at 0 mana cost.
- Block attributes not reset when switching save stages.
- Chair sitting position error.
- Bug net crash when catching mobs in vehicles.
- Bugs and birds can die from fall damage.
- Poison dart traps sometimes spawn out of bounds and cause lag.
- Treasure chests no longer burn.
- Incorrect bait consumption rates.
- Star Cannon lacks infinite piercing.
- Switching to peaceful mid-boss fight drops treasure bag.
- Guns trigger melee and shoot simultaneously.
⚙️ Optimizations:
- Affix display positions.
- Summon damage boosts apply to summons.
- Banner unlock message only shown once.
- Indestructible items can now be enchanted at anvil.
- Magic weapons can be enchanted directly.
- Model textures, recipes, mod performance, item value, trade lists, achievements, game details.
- Potion and accessory detection, expanded entity tracking config.
- Spelunker effect hides hidden blocks.
- Hidden blocks now hidden in debug screen.
- Metal detector ignores hidden blocks.
- JEI shows environmental crafting conditions.
- Bottles and bottled water interact with cauldrons.
- Grabber plant root render offset.
- Corruption caves generate along surface.
- Potions and effects now show tooltips.
- NPC dialogue buttons.
- Stage data desync after respawn or dimension change.
- King Slime smooth scaling.
- Eater of Worlds roaming AI and segmented spawn.
- Event trigger logic optimization.
- Item rarity colors compatible with Legendary Tooltips and Item Borders.
- Some tools/weapons show HD icons in tooltips (disabled if Legendary Tooltips installed).
- EntityTracker render system fully rebuilt; added target-lock pointer mode (disabled by default).
- Configurable via pause menu > Mods > EntityTracker > Config...
- Supports texture packs for pointer icons.
- Added pointer easing, size config, recent entity tracking, refresh rate, independent toggles.
- Easter egg pointer: add minecraft:villager|3body:normal_white|rainbow:2 to tracking list for rainbow pointer around villagers.
- Thin honey blocks no longer obstruct vision.
- Extra inventory toggle for info accessories.
- NPCs teleport home if 64m away (unless player is within 32m).
- House check/set/remove via extra inventory buttons.
- Event system render efficiency.
- Recolored spelunker effect.
- Terra potion recipes moved to startup config, JEI supported.
- Altars allow taking full item stacks.
- Sticky bombs no longer float.
- Some swords gain sweeping arc (player-centered cone); can swing in air.
- Some swords support auto-swing; all auto-swing swords use sweeping arc.
- Hellfire potions, more projectiles show particles; wand particle feedback improved.
- More item value data (includes vanilla materials).
- Night’s Edge and Blade of Grass can hit Endermen.
- Accessory affix damage boosts now merged as “+n% All-Class Damage”.
🔧 Adjustments:
- Limited worm/wyvern roaming and targeting height.
- Special bullets deal more damage.
- Increased ninja set drop chance from King Slime treasure bag.
- Reduced luck effects from balloon pufferfish, frog leg, golden carp.
- Nurse no longer heals players proactively; can heal debuffs.
- Monster defense adjustments.
- King Slime jumps 4 times; jumps twice at low HP in Expert Mode.
- Queen Bee flies horizontally only; minor AI tweaks; minion cap.
- Slightly reduced Life Crystal spawn rate.
- Fishing rods now consume bait on cast, not reel; bait shown on rod tooltip.
- Night’s Edge range tripled.
- Bee projectiles (from accessories/grenades) now have static invincibility frames.
- Blood Moon mobs no longer ignore light level.
- Lowered underground mine trap rate.
- Refined event details.
- Nerfed Demon Scythe damage.
- Increased Sculk Wisp attack speed.
- Gravity reversal key changed to ↑; jump allowed while reversed.
- Buffed some swords, nerfed others’ attack speed.
- Wool-to-string recipe reduced to 2.
- Mod bombs use Terra-style explosions (toggleable).
- All arrows except wooden now disappear on landing.
- Terra’s Nether mobs now spawn in Ash biome.
🆕 New Content:
- New animals, enemies, weapons, tools, blocks.
- Mounts can be equipped and have hotkeys.
- Summoner helmet enchantments (conflicts with Protection).
- Platinum and gold ores with detonators.
- Bestiary: hover top-right of mob box, press JEI usage key (U) to jump (requires JER).
- Zoologist spawns after unlocking 34 bestiary entries.
- Large chandelier: multi-block decorative item with physics and flame control (blue dungeon version added).
- Boss relics implemented.
- Trial Hall now grants Confluence rewards.
- Loom: used for silk-related items.
- Dye Vat: crafts paint/dyes with RGB mixing.
- New small animals, jellyfish series.
- Complete fisherman quest system.
| Quest Fishes | Biome | Height Range | Era |
|---|---|---|---|
| Glowing Mushroom | |||
| amanita_fungifin | -64~320 | ||
| The Crimson | |||
| bloody_manowar | -64~320 | ||
| ichorfish | -64~320 | hard mode | |
| The Corruption | |||
| cursedfish | -64~320 | hard mode | |
| eater_of_plankton | -64~320 | ||
| infected_scabbardfish | -64~320 | ||
| Snow & Icy | |||
| fishron | -64~40 | hard mode | |
| mutant_flinxfin | -64~40 | ||
| pengfish | 40~320 | ||
| tundra_trout | 40~260 | ||
| Jungle & Lush | |||
| catfish | 40~260 | ||
| derpfish | 40~260 | hard mode | |
| mudfish | -64~320 | ||
| tropical_barracuda | 40~260 | ||
| Forest Like | |||
| bunnyfish | 40~260 | ||
| slimefish | 40~260 | ||
| zombie_fish | 40~260 | ||
| Desert | |||
| scarab_fish | -64~320 | ||
| scorpio_fish | -64~320 | ||
| Ocean | |||
| capn_tunabeard | 40~320 | hard mode | |
| clownfish | 40~320 | ||
| Honey | |||
| bumblebee_tuna | -64~320 | ||
| Space | |||
| angelfish | excluding the three evil biomes | 260~320 | requires defeating a boss first |
| cloudfish | excluding the three evil biomes | 260~320 | requires defeating a boss first |
| wyverntail | excluding the three evil biomes | 260~320 | hard mode |
| Cave | |||
| demonic_hellfish | excluding the three evil biomes | -64~0 | |
| fishotron | excluding the three evil biomes | -64~0 | |
| guide_voodoo_fish | excluding the three evil biomes | -64~0 | |
| hungerfish | excluding the three evil biomes | -64~0 | hard mode |
| Cave~Underground | |||
| batfish | excluding the three evil biomes | -64~40 | |
| bonefish | excluding the three evil biomes | -64~40 | |
| jewelfish | excluding the three evil biomes | -64~40 | |
| spiderfish | excluding the three evil biomes | -64~40 | |
| Surface | |||
| dirtfish | excluding the three evil biomes | 0~260 | |
| dynamite_fish | excluding the three evil biomes | 40~260 | |
| fallen_starfish | excluding the three evil biomes | 40~320 | |
| the_fish_of_cthulhu | excluding the three evil biomes | 40~320 | |
| harpyfish | excluding the three evil biomes | 40~320 | |
| The Hallow | |||
| pixiefish | 40~320 | hard mode | |
| unicorn_fish | 40~260 | hard mode | |
| mirage_fish | The Hallow | -64~40 | hard mode |
- Graveyard and Ecto Mist crafting: zombies spawn during daytime and won’t burn until leaving graveyard.
- Buffs can be toggled via inventory icons.
- Hill of Flesh and Wall of Flesh: defeating either triggers Hardmode (summon by throwing Guide Voodoo Doll into Nether lava or pushing Guide in).
- Due to Minecraft chunk loading, summoning via doll won’t kill the Guide.
- Hardmode transition default causes ~10 min lag; can be configured for ~2 min halt instead.
- New ores and tools: cobalt, palladium, mythril, orichalcum, adamantite, titanium.
- Minecraft lacks cross-save mechanics, so all variants unlock (up to 9) via Pwnhammer breaking corruption/crimson altars.
Dependencies
Files
Metadata
Release channel
BetaVersion number
1.2.0-betaLoaders
Game versions
1.21.1Downloads
3655Publication date
October 9, 2025 at 5:21 AMPublisher

westernat233
Member




