Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published last month
Updated 3 weeks ago
Changelog
Changelog
All notable changes to the Copper Golem Legacy mod will be documented in this file.
[0.0.1] - 2025-01-18
Added
- Initial release of Copper Golem Legacy
- MIT License (Copyright 2025 Marc Schirrmann)
- GitHub repository setup with automated release workflow
- Comprehensive README.md with installation instructions, features, and development guide
- Ko-fi support link for project development funding
Added
-
Complete Sound System Implementation
- Item interaction sounds (item_get, item_no_get, item_drop, item_no_drop) playing at tick 9 with 1.0F volume
- Chest opening/closing sounds with conditional logic for copper vs regular chests at tick 1 and 60
- Custom copper chest sounds (copper_chest.open/close) for all oxidation levels
- Copper statue sounds (hit, break, place, become_statue) for all block interactions
- Entity sounds for all oxidation levels (death, hurt, step, head_spin) for unaffected, exposed, weathered, and oxidized states
- Custom
ModSoundTypes.COPPER_STATUESoundType for statue blocks - All sound events registered in
ModSounds.javawith proper mappings insounds.json
-
Copper Chest System
CopperChestBlockwith full oxidation support (unaffected, exposed, weathered, oxidized)- Copper-to-copper chest mapping system for seamless block conversion
- Waxing support for all oxidation levels
- Custom block entity (
CopperChestBlockEntity) with 27-slot inventory - Connection rules for double chest formation
- Chest renderer (
CopperChestRenderer) with proper material mappings for all variants - Block tag
copper_chestsfor copper chest identification
-
Copper Statue System
- Four oxidation variants: copper, exposed_copper, weathered_copper, oxidized_copper statues
- Interactive pose system (standing, running, sitting, star) changeable with empty hand
- Axe restoration mechanic to convert statues back to golems
- Custom block entity (
CopperGolemStatueBlockEntity) storing golem data - Statue renderer (
CopperGolemStatueRenderer) with proper model animations - Full sound integration for all interactions
Changed
-
Sound Volume Optimization
- Item interaction sounds increased to 1.0F for better audibility
- Chest sounds set to 1.0F volume for clear audio feedback
- Step sounds maintained at 0.15F (standard walking volume)
- Entity base sound volume set to 0.4F
-
Step Sound Frequency
- Overridden
nextStep()method to returnmoveDist + 0.35F(reduced from default 0.6F) - Step sounds now play every step instead of every 2 steps
- Overridden
-
Chest Interaction System
- Custom
playChestSound()method with manual sound playback - Conditional sound selection based on
ModTags.Blocks.COPPER_CHESTS - Integrated
blockEvent()calls for proper chest opening/closing animations - Game events (CONTAINER_OPEN/CLOSE) properly triggered
- Custom
-
Package Structure
- Migrated package from
com.example.coppergolemlegacytocom.github.smallinger.coppergolemlegacy - Updated all package declarations and imports across 29+ files
- Maintained proper subpackage organization (block, entity, client, events, ai)
- Migrated package from
-
Spawning Mechanics
- Player-oriented golem and chest spawning (structures face toward player)
- Precise rotation control using
Direction.fromYRot()with 180° offset for player-facing orientation - Golem positioned 90° clockwise from chest direction
- All rotation values (yRot, yBodyRot, yHeadRot and old values) set explicitly for consistent orientation
-
Build Configuration
- Custom JAR naming format:
modid-mcversion-modversion.jar(e.g.,coppergolemlegacy-1.21.1-0.0.1.jar) - GitHub Actions workflow for automated release builds
- Automatic version extraction from gradle.properties
- JAR artifacts automatically uploaded to GitHub releases
- Custom JAR naming format:
-
Project Documentation
- Removed unnecessary config system (mod requires no user configuration)
- Complete CHANGELOG.md with detailed feature history
- Professional README.md for GitHub repository
- MIT License file with proper copyright attribution
Fixed
- Chest sounds not playing during golem container interactions
- Chest animations not triggering when golem opens/closes chests
- Wrong sounds playing for copper chests (now uses custom copper chest sounds)
- Step sounds only playing every 2 steps (now plays every step)
- Item interaction sounds too quiet (increased to 1.0F volume)
- Package name inconsistencies after refactoring
- Build errors due to old package references in import statements
- Incorrect spawning orientation (chest and golem not facing player)
- Golem spawning facing south regardless of player direction
- Missing rotation values causing inconsistent entity orientation
Technical Details
- AI Behavior Integration: Sound coordination at specific ticks (1, 9, 60) in
CopperGolemAi.java - Entity Animation: Proper timing between chest operations and sound playback
- Oxidation System: Full weathering support for copper chests with visual and audio changes
- Block Registry: All blocks registered with proper properties, sounds, and oxidation levels
- Renderer System: Custom renderers for chest variants, statue poses, and golem entity
- CI/CD Pipeline: GitHub Actions workflow with permissions: contents: write for release automation
- Item Models: All 4 copper golem statue variants using
minecraft:item/generatedparent with proper texture paths
Audio Files Added
entity/copper_golem/: Death, hurt, step, and head_spin sounds for 4 oxidation levelsentity/copper_golem/: Item interaction sounds (item_drop, item_no_drop, no_item_get, no_item_no_get)block/copper_chest/: Open/close sounds for 4 oxidation levelsblock/copper_statue/: Hit, break, place, and become_statue sounds with multiple variants- Total: 50+ sound files integrated
Removed
- Config system (Config.java and all related integration)
- Config screen registration from client initialization
- Config translation keys from en_us.json
- Unnecessary template code and example configurations
Known Issues
- None currently reported
[Unreleased]
Planned Features
- Additional golem behaviors and interactions
- More statue poses
- Redstone integration capabilities
- Extended oxidation mechanics
Notes
- This mod is for Minecraft 1.21.1 with NeoForge 21.1.215
- Requires Java 21 or higher
- All sounds properly registered and mapped through
ModSounds.java - Custom SoundTypes properly implemented for blocks
- Package refactoring completed successfully with all references updated
- Licensed under MIT License (see LICENSE file)
Files
Metadata
Release channel
ReleaseVersion number
0.0.1Loaders
Game versions
1.21.1Downloads
30Publication date
November 18, 2025 at 12:25 AMPublisher

Smallinger
Member


