Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 12 months ago
Updated 4 days ago
Changelog
Version 2.1.0
Added 19 new obtainable Infusion Properties:
+ Overgrowth
+ Wildfire
+ Smooth
+ Fleeting
+ Conveyed
+ Dispensing
+ Restocker
+ Nullifier
+ Echoed
+ Deathrattle
+ Death Tracker
+ Charming
+ Putrid
+ Chance Strike
+ Imbued
+ Infernal
+ Corrosive
+ Ender Pocket
+ Ancient
New Features:
+ Added the unobtainable Scattershot Infusion Property
+ Moved Infused Loot experimental setting into the mod's serverside config
+ Added Infusion Randomizer serverside config option, which makes every item type start with a randomized set of Infusions
+ Added Infusion Codex Display Mode clientside config option, which can be used to reveal the names of undiscovered Infusions, or unlock the Infusion Codex in its entirety
+ Added "alchemancy:unmovable" entity type tag for entities that cannot be moved by Gust Baskets or Kinetic Grab
Items and Property Changes:
+ Reworked Eternal's functionality and obtainment, it's old use has been given to the new Ancient property.
+ Innate property effects now trigger before Infusions
+ As per popular demand, you can now drink Alchemical Extract. Still wouldn't recommend it though...
+ Undying can now be applied multiple times onto the same item up to 5 times. Additional stacks are consumed when the Infusion's effect is triggered before removing the Infusion completely, without consuming additional Infusion Slots
+ Added visual effects for when Undying triggers
+ Waxed can now be restored by stacking Honeycomb on the item
+ Absorbent now absorbs items in order to restore Smelting and Waxed
+ Wave Rider now works on dropped items
+ Picking up or stacking an item with Compact onto one without now applies the infusion onto said item if both are identical, allowing them to stack with each other.
+ Insulated now makes dropped items immune to electric damage
+ Elytra and items with the Glider infusion now automatically deploy when shifted from Jump Entangled
+ Rotating now rotates the target when activated or used on an entity
+ Improved Kinetic Grab's entity grabbing detection
+ Dead now cancels the right-click effects of tool-based infusions
+ Infusions that consume durability now obey the "minecraft:unbreakable" tag
+ Air Walker now resets when shifted by any Entangled infusion
+ Athletic now reduces the amount of hunger lost from walking, sprinting, and swimming by 10% when worn
- Set the Vaultpick's durability to 200, removing its durability consumption modifier
* Lowered the effect priority for Loyal
* "Used On Entity" infusion effects now trigger before the item's base entity interaction
* Fungal now affects entities inside of a spherical area instead of a square area
Bug Fixes:
* Fixed major incompatibility issues with several mods such as Truly Modular and Ars Nouveau
* Fixed external mods being incapable of determining Dormant Properties
* Fixed Chroma Lens tinting sometimes not working
* Time-based Infusions have been separated from the time of day, allowing them to work properly when the doDaylightCycle gamerule is disabled
* Air Walker no longer resets if Hollow is present and items are being inserted into it
* Binding no longer applies Unmovable on itself when combining 2 stacks with the infusion
* Fixed sound subtitles for the sound played when an Unshaped Clay item is repaired
* Loyal + Capturing now releases the captured entity on projectile impact
* Fixed Smelting's refuel sound not playing
* Fixed the Chromachine crashing the game when clicking "Apply Hex" while the hex code field is empty
* Fixed Property and Item Forging recipes being flipped in the Alchemancer's Journal
* Fixed Exploding, Random and Sparking crashing the game when activated while Rooted
* Fixed Hellbent not converting attacks into critical hits
Files
Metadata
Release channel
ReleaseVersion number
2.1.0Loaders
Game versions
1.21–1.21.1Downloads
35Publication date
December 10, 2025 at 7:15 PMPublisher

Cibernet
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