Compatibility
Minecraft: Java Edition
1.21.1–1.21.10
1.20.1–1.20.6
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 12 months ago
Updated last month
Eido-Flora
Short description
Eido-Flora replaces vanilla vegetation with a collection of over 100 handcrafted custom plants and flora to enrich Minecraft's biomes. Designed to be compatible with terrain-generation mods and easy to extend.
Features
- Replaces vanilla plants with custom models and textures
- Data-driven worldgen features (NBT-based structures for trees and grouped plants)
- Many plant blocks, items and behaviors (watering pot, growth tweaks, bonemeal adjustments)
- Compatible with Neoforge and common worldgen mods
Compatibility & Requirements
- Neoforge / Minecraft mod loader compatible with the project's metadata
- Works with most terrain-generation mods but may need configuration for edge cases
Quick start for developers
- Build with Gradle (using the included wrapper): .\gradlew.bat build
- Run the client in the dev environment (if configured): .\gradlew.bat runClient
Where to edit
- Code:
src/main/java/fr/Eidolyth/(mod entry points, blocks, items, worldgen, plants) - Resources:
src/main/resources/assets/eidoplants/(blockstates, models, textures, lang) - Datapack & worldgen:
src/main/resources/data/eidoplants/(worldgen, structures, recipes, tags)
Contributing
- Go on the github project https://github.com/Samuel-Chapuis/Eido-Flora
- Create a dedicated branch for each feature or bugfix.
- Follow the project's
doc/gitSyntax.mdfor commit messages and PR practices. - Submit a pull request for review.
Authors & Credits
- Samuel Chapuis (Thorid4n) — Project Lead
- Avixy — Developer
- Fabrice Lozac'h (Fab0uu) — Network Developer
Links
- Website: https://mc.berryblue.fr/
- Discord: https://discord.gg/brwbTkNnTx
- License: MIT (see LICENSE)
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