Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Details
⚠️ This mod is currently in Beta! ⚠️
Changes may be made to ensure a better experience before release.
Enchiridion aims to rework and expand upon the Enchantment system by assigning Enchantments to a categorical system of Primaries, Secondaries or Tertiaries while providing more variety in the player's items with new Enchantments.
In past versions of Minecraft, Enchantments acted more as bonus additions to your items rather than mandatory upgrades, which worked with how difficult it was to get maxed out Enchantments. In modern versions however, Enchantments are somewhat of an alternative progression system on top of what it was, which is supplemented by the idea of keeping your perfected everyday items forever with Mending or Anvil Repairing.
There is potential in these two design goals, and this mod tries to bring out the best in both.
📋 Main Features
- Enchantments are now assigned a category of Primaries, Secondaries or Tertiaries to encourage variety and impact in which enchantments you apply to your items.
- Villagers have been reworked to encourage a more diverse enchanting experience.
- New Enchantments to fill in specific niches that Vanilla can't, as well as modified current Enchantments to better fit in with the mod.
- Reworks to the Enchanting Table and Anvil.
- Enchanted Books now stack up to 16.
🔮 Enchanting
- The Enchanting Table now has lower level requirements for maximum enchants (30 > 20).
- Can now level up items that have already been enchanted for experience and lapis. (Requires levels and bookshelves)
- Enchanting has been changed to compliment the category system.
- Low Level Enchants (0-6 level requirement). Enchants once, with no duplicate categories, has chance of enchanting again.
- Can enchant your item with Secondaries, Tertiaries or Unbreaking.
- Medium Level Enchants (7-13 level requirement). Enchants twice, with no duplicate categories, has chance of enchanting again.
- Can enchant your item with Secondaries, Tertiaries or Unbreaking.
- High Level Enchants (14-20 level requirement). Enchants three times, with no duplicate categories, has a chance of enchanting again.
- Can enchant your item with Secondaries, Tertiaries or Unbreaking.
- Low Level Enchants (0-6 level requirement). Enchants once, with no duplicate categories, has chance of enchanting again.
📚 Enchantments and Categories
📙 Primary Enchantments are denoted with a yellow bookmark and are a major functionality for your item. Primaries incentivize a specific usage or change the usage of the item they are applied to. The Primaries you select at a given time will ultimately depend on your playstyle and preferences!
📘 Secondary Enchantments are denoted with a blue bookmark and are a minor new functionality for your item. Secondaries provide minor benefits to the use case of an item. It's up to you to figure out which secondaries synergise with your options!
📗 Tertiary Enchantments are denoted with a green bookmark and are stat changes for your item to make it easier to use within its area. Tertiaries may be conditional or unconditional, but won't ever add a new functionality to the item. Tertiaries are the bread and butter of your enchanted items!
📕 Curse Enchantments are now a category and are denoted with a red bookmark. Curses may be applied to multiple items, and are flavorful downsides to the items you find within the world. Hopefully you still want to use the item!
📖 Uncategorized Enchantments are denoted with a gray bookmark. They may be applied to any item that Vanilla would allow them to be applied to, including with other Enchantments of this category. Go wild with these enchantments!
📔 New Enchantments
📙 Circuit (Max Level: 1) - Leggings
Allows the user to sprint in any direction.
📙 Coyote (Max Level: 2) - Boots
Allows the user to briefly walk on air after leaving the ground.
📙 Crumble (Max Level: 1) - Pickaxe
Makes the Pickaxe mine natural stones faster at the cost of the blocks not dropping.
📙 Dredge (Max Level: 3) - Fishing Rod
Adds a chance to fish up an extra item while fishing with the Fishing Rod.
📙 Earthquake (Max Level: 3) - Mace
Increases the area of and damages other entities caught in the Mace's smash attack.
📙 Gatling (Max Level: 3) - Bow
Makes the Bow fire arrows automatically instead of upon releasing the item.
📙 Longshot (Max Level: 2) - Bow
Allows you to increase the velocity and accuracy of a fired projectile by holding the Bow at full charge for longer.
📙 Prospector (Max Level: 3) - Shovel
Adds a chance to obtain valuables after digging up dirt, sand or gravel with the Shovel..
📙 Splitting (Max Level: 2) - Axe
Causes this Axe to split dropped logs into planks at a higher amount than what crafting would provide.
📙 Sticky (Max Level: 2) - Boots
Allows the user to climb blocks for a short amount of time.
📙 Tailwind (Max Level: 2) - Sword
Launches the user forward when attacking with this weapon.
📙 Vaulting (Max Level: 2) - Leggings
Increases the user's jump height based on movement speed.
📙 Whirlpool (Max Level: 3) - Trident
Creates a damaging whirlpool around the Trident's user whilst using it.
📘 Agile (Max Level: 2) - Leggings
Allows the user to sprint at a reduced speed whilst using items.
📘 Beheading (Max Level: 3) - Sword
Provides a chance for mobs killed by the item to drop their heads.
📘 Cleaving (Max Level: 3) - Axe
Increases the duration that shields get disabled for and slightly increases damage with the item.
📘 Climber (Max Level: 3) - Leggings
Increases the climbing speed of the user.
📘 Exhilarating (Max Level: 1) - Tools
Prevents the user from using up hunger from mining blocks with the tool.
📘 Experienced (Max Level: 2) - Fishing Rod
Grants more experience from fishing with the Fishing Rod.
📘 Flurry (Max Level: 3) - Boots
Moderately increases the speed that the user moves on Snow and Ice, and reduces the friction of Ice whilst the user is sneaking.
📘 Reach (Max Level: 2) - Tools
Increases the block interaction range of the tool.
📘 Reliability (Max Level: 1) - Fishing Rod
Increases the enchantment quality and durability of items fished up using the Fishing Rod.
📘 Snow Strike (Max Level: 2) - Axe/Mace
Makes the weapon's attacks slow enemies' movement and take freezing damage for a short duration.
📗 Barding (Max Level: 4) - Leggings
Reduces any damage towards the mob you are riding.
📕 Curse of Ashes - Weapon and Tool
Sets item drops obtained from the tool or weapon on fire.
📕 Curse of Murky Waters - Fishing Rod
Significantly increases the chances of catching junk whilst fishing with this Fishing Rod.
📚 Enchantments Within Categories
| 📙 Primary | 📘 Secondary | 📗 Tertiary | 📕 Curses | 📖 Uncategorized |
|---|---|---|---|---|
|
Depth Strider Fortune Frost Walker Looting Loyalty Luck of the Sea Multishot Piercing Respiration Riptide Silk Touch Sweeping Edge Swift Sneak Thorns Wind Burst Circuit Coyote Crumble Dredge Earthquake Gatling Longshot Prospector Splitting Sticky Tailwind Vaulting Whirlpool |
Aqua Affinity Channeling Fire Aspect Flame Infinity Knockback Punch Soul Speed Agile Beheading Cleaving Exhilarating Experienced Flurry Reach Reliability Snow Strike |
Bane of Arthropods Blast Protection Breach Density Efficiency Knockback Fire Protection Impaling Lure Power Projectile Protection Protection Quick Charge Sharpness Smite Barding |
Curse of Binding Curse of Vanishing Curse of Ashes Curse of Murky Waters |
Unbreaking Mending |
🔖 Vanilla Enchantment Modifications
Blast/Fire/Projectile Protection and Feather Falling
- May stack past the original Protection capacity for their respective damage values, at a consistently halving damage reduction rate.
Channeling
- Additionally is allowed to summon lightning in rain.
Impaling
- Now deals half of the sensitive entity damage to any entity that is touching water or rain.
- Sensitive damage stays the same as before.
- Drowned are now considered Sensitive to Impaling.
Frost Walker
- Will create Frosted Ice whilst the user is in the air.
- Deactivates whilst sneaking or whilst falling at a distance at which you will take damage.
- Frosted Ice is quicker to melt.
- Decreased the surface area that Frost Walker affects.
Infinity
- No longer requires an arrow in the inventory to fire regular arrows.
- No longer incompatible with Mending.
Loyalty
- Will return to the user if thrown into the void.
- If thrown from the offhand, the Loyalty Trident will return to the user's offhand.
Mending
- No longer incompatible with Infinity.
Multishot
- Arrows landing on a may bypass immunity frames if the arrows land at the same time.
- Additional arrow damage caused by the above is reduced to a quarter of the regular damage.
Soul Speed
- No longer uses up durability.
Sweeping Edge
- Now has unique Sweep particles.
Thorns
- Base damage changed from Vanilla's 4 (2 hearts) to 3 (1.5 hearts).
- Thorns damage may now stack in the same attack.
- Will now only come into effect if the attacker is within 2.5 blocks of the user.
- No longer uses up durability.
Wind Burst
- May now appear in the Enchanting Table.
All of these may be disabled through disabling a built-in datapack.
🌀 Siphoning
The Siphoning Table is a brand new functional block that will allow you to enchant an item directly using Experience drawn from nearby Sculk Catalysts, Lapis Lazuli and other standard materials! (It does takes a while, so it's best to do other things as it does its thing.)
🔨 Anvils
Anvils now have the ability to swap enchantments between items and Enchanted Books, swapped Enchantments will be in the second result slot.
Use costs will now increase based off how many Enchantments an item has instead of Anvil uses. (Renaming items is free!)
🧑🦲 Villagers
We would personally recommend playing Enchiridion with the Villager Rebalance Experiment enabled as Armorers will feel more balanced with an additional Diamond cost for Diamond Armor.
🧑🏫 Librarians
- Pre-Expert Profession Level Enchanted Book trades may only be traded at level I.
- Journeyman Profession Level Enchanted Book trades have a chance be traded at level II instead level Level I.
- Pre-Expert Profession Level trades are selected from a pre-defined list of 3 Primaries, 3 Secondaries, 3 Tertiaries and 1 Curse, dependent on the Villager's biome variant.
- Expert trades guaranteed to be either Crumble, Splitting, or Prospector at level I or II, dependent on the Villager's biome variant.
- Master Profession Level trades are guaranteed to be Unbreaking II on Desert, Plains, Savanna, and Taiga Villagers or Mending on Snow, Jungle and Swamp Villagers.
- Librarians are guaranteed to roll at least one Enchanted Book per profession level.
- Book trades will never roll the same enchantment.
- Categories will never repeat outside of guaranteed trades.
- The restock amount for Enchanted Books is now 8 instead of 12.
- All reputation price multipliers are quartered for Enchanted Books.
🛡️ Armorers
Vanilla
- Enchanted Armor trades are now rolled from a pool of biome-dependent Tertiaries, Primaries and Unbreaking at a low enchanting level.
Villager Rebalance Experiment
- Expert Profession Level trades have been simplified to always trade two of four Armor items. These will be Iron tier for Desert, Plains, Savanna and Taiga villagers and Chainmail tier for Snow, Jungle and Swamp villagers.
- Expert Profession Level Armor Enchantments are now rolled from a pool of biome-dependent Tertiaries, Primaries and Unbreaking at a low enchanting level.
- Master Profession Level trades have been simplified to always trade two specific Enchanted Diamond Armor items with the cost of Emeralds and Diamonds.
- Master Profession Level Armor Enchantments are now rolled from a pool of biome-dependent Tertiaries, Primaries and Unbreaking at a low enchanting level.
<v>The Villager Rebalance Experiment Simplifications may be turned off via config.
⛏️ Toolsmiths and ⚔️ Weaponsmiths
- Enchanted Tool and Weapon trades now roll from a pool of biome-dependent Tertiaries, Primaries and Unbreaking at a low enchanting level.
🛣️ Roadmap for Future Updates
- 0.2.0
- Port to 1.21.11.
- Backport to 1.21.1.
- 1.21.1 will no longer get new content updates afrer this update.
- Expanded weapon enchantment applicability.
- Rework Enchanting Power.
- Integrate Chiseled Bookshelves into the Enchanting Table's processes.
- Rework the Siphoning Table.
- Siphoning Table Building within the Ancient City.
- 1.0.0
- Implement the remaining enchantments to fill in where enchantments are not present on existing enchantable items.
- >1.0.0
- Add extra enchantments to the Shield.
- Add extra enchantments to the Elytra.
- Add extra enchantments for miscellaneous tools.
- Add enchantments for mount equipment.
Credits
- SylentHuntress - Creating the initial pitch for Enchiridion, and programming some enchantments.
- Omniv - Various amounts of texturework, and modpage contributions.
- illumn8n - Designing some of the enchantments, and being a huge help for PvP balancing, an area I'm not familiar with.





