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Minecraft: Java Edition
1.21.6–1.21.10
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Supported environments
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Details
Licensed CC0-1.0
Published 5 months ago
Updated last week
Changelog
v2.3.0
- (Note: The main focus of this update is the new metallurgy overhaul, though, not everything that I wanted to do, or planned to do, was actually done, and this is due to time constraints. Expect more metallurgy changes and additions in future updates to account for this!)
- Fixed the wooden spear being able to dupe itself if it was hitting an entity within the first tick of its existence
- Wooden spears should now be able to hit entities better
- This serves as a fix for spears being able to phase through entities prior to this update
- Lighting campfires with fire starters by using string/vines/bows is now easier
- Throwing spears now decreases players' stamina
- Shooting arrows from bows now decreases players' stamina
- ~6 stamina is lost when shooting a bow if the player's archery skill level is less than 3
- ~3 stamina is lost when shooting a bow if the player's archery skill level is between 3 and 4
- No stamina is lost when shooting a bow if the player's archery skill level is at 5
- Obsidian shards now deal 2.5 damage instead of 3
- Fixed obsidian shards' attack damage modifier tooltip being blue instead of green
- Fixed the illness cooldown time value not stopping players from getting ill
- Fixed various settings not being saved when reloading a world/server
- Fixed the "No Monsters" setting not working
- Fixed players not being able to craft wooden arrows in a preparation plate
- Wooden arrows are now made when placing down a sharpened stick on a preparation plate and interacting with it using a vine
- Fixed players not earning various crafting recipes in their recipe book when acquiring certain items
- Zombies, zombie villagers, and husks no longer drop iron ingots
- Ground props now generate more commonly
- Basket recipes now follow a binary tree depending on the additional used (if there is one)
- Added the new "Bone Glue" item
- This is an adhesive type of item (more on them below)
- Bone glue can be made by stirring 9 bone meal in a waterlogged, boiling, basket
- Added the new "Fish Scraps" item
- Fish scraps can be made by crushing 4 fish of any type in a mortar
- Fish scraps can be used as fertilizers for crops, similarly to bone meal or water buckets
- Fish scrap fertilization takes the crop around 16-19 minutes to grow a stage
- Fertilization items no longer have a 100% chance to grow a crop, they are now dependent on the "quality" of the fertilizer
- After the specified time passes needed to grow a crop, per fertilizer, the crop will run an RNG call, if it passes, the crop will successfully grow by a stage
- The chances per fertilizer is specified below:
- Bone meal: 80% chance the crop will grow
- Fish scraps: 60% chance the crop will grow
- Watering: 33% chance the crop will grow
- Added the new "Fish Glue" item
- This is an adhesive type of item
- Fish glue can be made by stirring 9 fish scraps in a waterlogged, boiling, basket
- Putting 9 honeycombs into a waterlogged basket and stirring it will now create a honey additional
- Added the new "Pine Pitch Glue" item
- This is an adhesive type of item
- Pine pitch glue can be made by stirring a boiling basket with a honey additional that includes the following ingredients: 3 honeycombs, 3 resin clumps, and 3 charcoal
- Certain blocks can no longer have gravity applied to them
- This applies to: flowers, sugar cane, bamboo, short/tall grass, seagrass, and short/tall dry grass
- Fixed a block dupe depending upon certain blocks having gravity be applied to them
- Fixed the "20-39" vitality value check being incorrectly processed
- Players will now reach 100 heat if they have hot items (such as lava buckets) in their inventory
- This can be remedied if the player has tongs (a new item type) in either of their hands
- If the player does have tongs in their hand(s), the player's temperature will not rise, but the tongs will slowly be damaged
- A "Wooden Tongs" item can be crafted with 2 sticks and 2 string
- Wooden tongs have 32 durability
- A "Copper Tongs" item can be crafted with 2 copper ingots and 2 string
- Copper tongs have 520 durability
- A "Iron Tongs" item can be crafted with 2 copper ingots and 2 string
- Iron tongs have 1500 durability
- The "Forging Hammer" item has now been renamed to "Iron Forging Hammer"
- The iron forging hammer now has durability
- This is set to 1200 by default
- Added a new "Copper Forging Hammer" item
- Copper forging hammers have 500 durability by default
- Overhauled the current metallurgy progression line and systems
- 4 raw copper can now be placed into a mortar and crushed into 1 "Copper Fragments" item
- A "Crucible" block can be crafted out of 7 bricks
- Copper fragments can be placed inside of placed crucibles
- A "Bellow" block can be crafted with 3 leather, 4 string, and 1 stick,
- By surrounding a campfire with 4 blocks (1 in each side) then adding 2 blocks above each of those 4 blocks, the player will enclose the campfire
- Players can add bellows to the outside of an enclosed campfire, and, if the bellow is facing the campfire (from the outside), it will be able to heat up the fire
- If a crucible is on the campfire (and has metals in it), the player will be shown a percentage value on their screen
- The shown value is how hot the crucible is. The player must reach 100% for the metal inside the crucible to be melted
- Each bellow adds 2% to the heat, though, multiple bellows can be used for the same campfire
- If a crucible is on the campfire (and has metals in it), the player will be shown a percentage value on their screen
- Once a crucible, that previously had copper fragments in it, gets to 100% heat, the player can break it to get a crucible with melter copper fragments
- Players can hold their use keybind with such item to dispense its contents, similarly to a lava bucket, though, instead of lava it will place fire
- Crucibles with melted copper fragments act similarly to lava buckets, where, it'll set the player to 100 heat unless they are holding tongs in either hand
- A "Clay Mold" block can be crafted with 6 clay balls
- Upon being placed down, players can interact with clay molds, this will bring up a screen that contains a 3x3 grid of light gray squares
- Clicking on the light gray squares will "mold a piece of the clay mold" and make the square dark gray
- Having certain formations of dark and light gray squares will allow you to shape the clay mold into different types of molds
- Crouching and interacting with a clay mold will attempt to shape the clay mold
- If the player successfully formed the gray squares into an existing recipe, then the clay mold will be shaped
- Breaking a clay mold that has been shaped into a certain mold will give you the clay mold back with the specified mold shape (this is displayed through the item's name)
- Clay molds that have been molded can be put on lit campfires to be slowly heated
- After around 5 minutes, clay molds will be heated into "Hardened Clay Molds"
- Upon being placed down, players can interact with clay molds, this will bring up a screen that contains a 3x3 grid of light gray squares
- The contents of a crucible with molten metal in it can be dispensed, and, if the particles hit a placed-down hardened clay mold, the mold will be filled
- Hardened clay molds that contain molten metals in them require tongs to be carried around without being damaged
- Hardened clay molds with molten metals in them can be cooled down by putting them inside sediment blocks like dirt, sand, red sand, etc, and leaving them to cool
- When cooling down, they will occasionally display smoke particles
- After around 5 minutes, hardened clay molds will cool down and will create the proper metal items they were made for
- Breaking a hardened clay mold that has had its contents cooled will make it so the proper contents item is dropped (ie. an axe head, a pickaxe head, etc) but the hardened clay mold will break (and not drop itself)
- Tool heads (axe heads, pickaxe heads, hoe heads, etc) are now their own proper items
- Tool handles are used for creating tools
- Due to the changes and additions made in this update, various items' crafting recipes & smelting recipes have been removed, namely:
- Tools (iron axe, copper pickaxe, gold sword, etc)
- Metal ingots (copper ingots, gold ingots, iron ingots)
- 4 raw iron can be placed into a mortar and crushed into 1 "Iron Fragments" item
- Iron fragments can be put into crucibles
- A "Charcoal Clump" block can be crafted with 6 charcoal
- Charcoal clumps can be placed on campfires. Attempting to place them anywhere else will cause them to break into charcoal
- Adding a charcoal clump into a campfire that is within the same detailed stated before (with bellows and the campfire being surrounded by 4 blocks on its sides, with 2 more blocks above those ones) will allow the player to heat iron
- Heating the previously mentioned campfire setup whilst having the iron fragments crucible atop it will heat up the iron and give the player a "Heated Bloom" block
- Heated blooms can be placed down and interacted with
- Upon interacting with heated blooms, a percentage value is displayed to the player, this percentage shows how much the player has hit/beaten the bloom
- The more the player interacts with the bloom, the more the value shown increases, until its at 100%, where it will then drop a "Heated Wrought Iron" block
- Heated wrought iron can be placed down and interacted with by using a copper or iron forging hammer
- When interacted with, the player is shown a handful of symbols, alongside a percentage value
- These symbols represent the type/direction of force that the player will apply to the metal (alongside the "complete" and "reset" symbols) and the percentage represents how much force has been applied
- The symbols are detailed below:
- ✔ -> Complete forge (attempts to complete the forge process and drop the item that has been forged)
- ❌ -> Reset forge (resets the symbols selected so far)
- ↑↓ -> Vertical force
- ←→ -> Horizontal force
- ▼ -> Downwards force
- The symbols are constantly cycled through, every ~1.25 seconds, the next symbol is chosen by coloring it orange instead of gray
- This lets players choose which symbol/force-type they wish to pick by interacting with the placed heated wrought iron while that symbol is colored
- Certain iron items can only be forged/output if certain symbols are chosen in a specific order
- This is detailed in the advancements tab
- The recipe for various iron items can be seen below:
- Iron pickaxe head: horizontal, horizontal, horizontal, complete
- Iron shovel head: downwards, complete
- Iron sword head: vertical, complete
- Iron axe head: horizontal, vertical, complete
- Iron hoe head: horizontal, horizontal, complete
- Iron hammer head: horizontal, downwards, complete
- Iron ingot: horizontal, complete
- Iron nugget: complete
- When interacting with the placed heated wrought iron while a symbol is chosen, the percentage value will be increased
- Using an iron forging hammer will increase the percentage value higher than a copper forging hammer can
- This value needs to get to 100% for the symbol to actually be "inputted" into the wrought iron
- Symbols that have been input are displayed by a translucent text that appears above the heated wrought iron
- When selecting a symbol, the game will cycle back onto the first symbol of the list and re-continue the cycle
- When interacted with, the player is shown a handful of symbols, alongside a percentage value
- Placing 4 gold into a mortar and crushing them will output 1 "Gold Fragments" item
- Gold fragments can be placed into a crucible, it can be smelt in an enclosed compass setup just like copper
- When gold fragment crucibles are done smelting, players can break them to get a melted gold fragments crucible, its contents can be spilled over hardened clay molds to fill them up
- Currently, only the nugget and ingot molds work for gold!
- Hardened clay molds that contain melted gold fragments can be placed within sediment blocks like dirt, sand, gravel, etc to cool it down
- When cooled, players can break it to get the proper, adequate, gold item
- Added new "Tool Handle" blocks
- Currently there are 3 tool handles: wooden tool handles, bone tool handles, and iron tool handles
- The crafting of tools (axes, swords, hoes, axes, etc) are now dependent on tool handles, instead of crafting tables
- Tool handles can be placed down and interacted with. Players can interact with them with certain items in specific orders to slowly create and customize their tools. The steps for tool creation are detailed below:
- 1: Placing a tool head item on the handle
- 2: Placing cordage on the handle (this can be: leads, string, crude string, or vines)
- 3: Applying adhesives on the handle: (this can be: resin, bone glue, fish glue, honey bottles, and pine pitch glue)
- 4: Interacting again with the handle will craft the tool specified by the tool head (ie. an axe from an axe head, a pickaxe from a pickaxe head, etc) - the player can then safely break the handle to get the item
- Tool handles, adhesives, and cordage all add onto the item's max durability, meaning, utilizing better items to craft your tools will allow your tool to have better durability. The durability added per ingredient used are detailed below:
- Tool handles:
- Wooden handle: +0
- Bone handle: +25
- Iron handle: +100
- Cordage:
- Vine: +50
- Crude string: +200
- String: +450
- Lead: +650
- Adhesives:
- Honey bottle: +35
- Fish glue: +120
- Resin clump: +180
- Bone glue: +250
- Pine pitch glue: +500
- Tool handles:
- Added new "Forging Plate" block
- Players can place tools & weapons on forging plates, aswell as interact with them using forging hammers
- Forging plates allow players to forge iron equipment
- Overhauled the iron tool forging process
- When creating iron equipment with tool handles, the items will have the "Crafted" prefix, and will have worsened stats, just like before
- Crafted iron equipment can be heated by placing them on forging plates that are above or inside hot blocks (magma, lava, or lava cauldrons)
- The forging plate will display smoke particles, until the item is heated after a while
- Heated iron tools will have the "Heated" prefix, just like before
- Heated iron items will now also require tongs to be picked up
- Forging plates can be placed above anvils so players are able to interact with them using forging hammers
- Interacting with a forging plate that contains a heated iron tool (and is above an anvil) will allow the player to forge the heated tool
- The forging sequence follows the same process as the flint knapping one, where, the player is shown a percentage value that cycles through various colors, signifying power, and players must hit at higher power levels to increase the percentage more
- When the shown percentage value reaches 100%, the tool will be successfully shaped, turning it into a "shaped" iron tool
- Shaped iron tools have a "Shaped" prefix in their names
- Shaped iron equipment will start cooling down if the forging plate they're on is inside a cold block (water or powdered snow)
- This process usually takes a few minutes
- When cooling down, a shaped iron tool will turn into a "forged" iron tool
- Just like before, forged iron tools will have the "Forged" prefix in their names
- Previously, forged iron tools' max durability would always be set to 1550, though, now, it is 1300 + (what the tool's max durability previously was)
- This is because of the dynamic max durabiliity values done for the tool handle item recipes
- The "forged tier" is the last step for most tools, though, iron swords can still be sharpened with grindstones
- Campfires whose fire time exceeds 5 minutes will now display small flame particles around the block
- This informs the player that the fire will still be active for atleast 5 more minutes
- Campfires, when broken, now break any existing fire starters that were previously placed on them
- Added the new "Gift" blocks
- Gifts can be placed down and interacted with
- When interacting with a gift for the first time, if the player is holding an item in their mainhand, they will be able to place it inside the gift
- When broken, gifts will still hold onto the item that is inside them, similarly to shulkers in the vanilla game
- When interacting with a gift that has an item inside them, the item will pop out of the gift
- Gifts can be crafted with string, leather, and wool
- There are currently 16 different types of gifts, one for each type of wool/dye
- Added new function tags
- '#overly_realistic:general_loops/main_301t'
- '#overly_realistic:general_loops/main_302t'
- Overly-Realistic-related blocks will now break when being placed inside of other Overly-Realistic-related blocks
- Added new advancements and changed existing advancements, as to reflect the changes made in this update
- Added the "Crushing Realization" advancement -> crush raw copper into copper fragments in a mortar
- Added the "Preparations" advancement -> craft a crucible
- Added the "Pretty Much a Microwave" advancement -> place a crucible on a lit campfire
- Added the "So Long, Copper!" advancement -> place copper fragments into a crucible
- Added the "As Above, So Bellow" advancement -> craft a bellow
- Added the "Wind Power" advancement -> interact with a bellow and heat a crucible
- Added the "Hot Topic" advancement -> craft tongs
- Added the "Molding Reality" advancement -> craft a clay mold
- Added various advancements relating to creating certain mold shapes. These are:
- "The Creation Of The Shovel" -> create a shovel head mold
- "The Creation Of The Sword" -> create a sword head mold
- "The Creation Of The Axe" -> create an axe head mold
- "The Creation Of The Hammer" -> create a hammer head mold
- "The Creation Of The Hoe" -> create a hoe head mold
- "The Creation Of The Pickaxe" -> create a pickaxe head mold
- "The Creation Of The Ingot" -> create an ingot mold
- "The Creation Of The Nugget" -> create a nugget mold
- Added the "Firey Shapes" advancement -> harden a clay mold into a hardened clay mold
- Added the "Molded Building" advancement -> place down a hardened clay mold
- Added the "Molten Arsenal" advancement -> dispense molten metals into a hardened clay mold
- Added the "Cooled Arsenal" advancement -> cool down a hardened clay mold that contains molten metals
- Added the "Plenty of scraps in the sea" advancement -> make fish scraps in a mortar
- Added the "Sweet Like Honey" advancement -> make a honey additional in a basket
- Added the "Sticky" advancement -> get any adhesive item
- Added the "Smells Fishy" advancement -> acquire fish glue
- Added the "Skeletal Solutions" advancement -> acquire bone glue
- Added the "All Pine" advancement -> acquire pine pitch glue
- Added the "Can't Handle This" advancement -> craft a tool handle
- Added the "Handling This" advancement -> place down a tool handle
- Added the "Heading Upwards" advancement -> place a tool hand on a tool handle
- Added the "Acordage To The Manual" advancement -> place cordage on a tool handle
- Added the "Keeping It In Place" advancement -> place adhesives on a tool handle
- Added the "True Craftsmanship" advancement -> successfully create a tool from a tool handle
- Added the "Crushing Irony" advancement -> crush raw iron into iron fragments
- Added the "Iron Bowl" advancement -> put iron fragments into a crucible
- Added the "What Are You Charring To Do?!" advancement -> craft a charcoal clump
- Added the "Town of Ember" advancement -> Place a charcoal clump on a campfire
- Added the "The Beginning of Something Great" advancement -> place a iron fragments crucible onto a lit campfire
- Added the "Heater" advancement -> heat a iron fragment crucible until its contents turn into heated iron fragments
- Added the "Blooming View" advancement -> acquire heated bloom
- Added the "Smash Hit" advancement -> place and interact with heated bloom
- Added the "Wrought Iron Age" advancement -> get heated wrought iron
- Added the "The Start of a New Forge" advancement -> place down a heated wrought iron
- Added the "Forging Fanatic" advancement -> start forging a heated wrought iron
- Added various advancements relating to forging certain iron tool heads & items from heated wrought iron. These are:
- "The Spectacle of an Iron Shovel" -> create an iron shovel head
- "The Spectacle of an Iron Sword" -> create an iron sword head
- "The Spectacle of an Iron Axe" -> create an iron axe head
- "The Spectacle of an Iron Hammer" -> create an iron hammer head
- "The Spectacle of an Iron Hoe" -> create an iron hoe head
- "The Spectacle of an Iron Pickaxe" -> create an iron pickaxe head
- "The Spectacle of an Iron Ingot" -> create an iron ingot
- "The Spectacle of an Iron Nugget" -> create an iron nugget
- Added the "Back To The Present" advancement -> put an item inside a gift
- Added the "Golden Days" advancement -> get gold fragments
- Added the "Oo, Shiny!" advancement -> place gold fragments into a crucible
- Added the "Hot Rocks" advancement -> melt gold fragments crucibles
- Added the "Fool's Magma" advancement -> fill a hardened clay mold with melted gold fragments
- Added the "Gold Rush" advancement -> get a proper gold item
- Changed the description of the "Ea Nasir" advancement
- Slightly changed the description of the "True Sumerian" advancement
- The "True Sumerian" advancement is now a child of "Copper Age"
- Changed the description of the "Who Needs Bronze?!" advancement
- The iron age root advancement ("Iron Age") is now granted by acquiring raw iron, instead of iron ingots
- This advancement also has had its icon and description changed (and subsequently, the iron age advancement tab as well)
- An "Iron Age" advancement is now also found in the copper age advancement tab, as a child of "True Sumerian"
- Tweaked the description of the "Let There be Light" advancement as to be more descriptive
- The "Forgery" advancement now requires the player to craft a forging plate
- The "Hammer Time" advancement now requires you shape a heated iron tool
- The "Mesopotamian" advancement now requires the player to acquire a forged tool
- Added the "Getting Hot" advancement -> place a crafted iron tool on a forging plate that is above a hot block
- Added the "Hot Tool For Sale" advancement -> get a heated iron tool
- Added the "Shaping a Better Future" advancement -> successfully shape a heated iron tool into a shaped iron tool
- Added the "Getting Cold" advancement -> place a shaped iron tool on a forging plate that is inside a cool block

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ReleaseVersion number
v2.3.0-modLoaders
Game versions
1.21.9–1.21.10Downloads
90Publication date
December 4, 2025 at 2:08 PMPublisher

Wilozyx
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