Compatibility
Minecraft: Java Edition
1.21.6–1.21.8
Platforms
Supported environments
Creators
Details
Licensed CC0-1.0
Published 3 months ago
Updated 4 weeks ago
Changelog
V1.3.8
- Fixed dry tinder not dropping itself if broken by a survival/adventure mode player
- Tweaked the minimum values for genetic modifiers for certain stats/attributes
- Sheep can now drop hide when killed
- Animals can now go up blocks when fleeing from players
- Animals' behaviour will now reflect when they run out of stamina better
- Their max health is lowered by 20%
- Their movement speed is lowered by 75%
- They will emit a sound
- Camels now drop meat and hide
- Fixed using bandages sometimes decreasing insanity
- The sound made for the bandage is now constant for the entire duration of its usage
- Previously, it would only play at the end, when it was entirely used up
- Fixed blood splatters and footstep markings not being removed when the block below them got removed or was non-existing
- Falling from tall heights onto glass will now break it
- Holding a torch will now slightly increase your temperature and emit fire crackling sounds
- Fixed dirt blocks sometimes not falling as dirt blocks when gravity is applied to them (when they aren't being supported)
- Some items' shown attribute modifiers are now displayed as green, just like default tools
- Players' footsteps will sometimes transform the block below them
- Grass blocks can be turned into dirt
- Dirt can be turned into coarse dirt
- Horses and camels are now able to flee from the player and have their own stamina levels
- 28% of horses and camels are considered "tame/passive" and won't flee from players
- Horses now drop "Horse Meat" items
- Crafting leads with string will now only output 1 lead
- By using 2 leather alongside the string, 2 leads can be made
- Spiders can now place down cobwebs more often
- Used to be a 25% chance per spider, now its 35% per spider
- Armor now gets dirty less frequently
- Pillager patrols will no longer spawn
- Fixed certain nausea applications not working
- Players can now improve their speed through out time
- The more the player sprints, the faster they will get with time
- 0.003 (~2.9% of the vanilla speed) is added to the player's movement speed for every kilometer travelled through sprinting, capping out at 0.03
- Max stamina increase is now determined through both exhaustion and distance travelled through sprinting
- Previously, max stamina increasing was only done through players exhausting themselves
- Now, the more the player sprints and/or exhausts themselves, the more their max stamina will increase
- Players now have a 33% chance of having a "light sickness" instead of a normal or harsh one
- When players receive a light sickness, they will not gain poison, instead, they will be given nausea
- Gray dye can now be made with coal
- Bleeding particles displayed on particles are now less structured and have higher deltas
- Bushes now have a 10% chance of dropping a stick and an 8% chance of dropping sweet berries when broken
- Fixed tools always having the name of a sword when going through the forging process
- The game now tracks how much a player has hit an anvil with a forging hammer
- If the player has hit an anvil over 150 times and the RNG has not yet allowed for them to forge a tool, the next hit will have a 100% chance to forge the tool
- Players will no longer have a higher likelyhood of getting sick when walking over dirty blocks if they are wearing boots
- Armor now gets dirty less frequently
- Fixed "1 vine" not being in the description for the "Plague Doctor" advancement
- Widened the tooltips of the descriptions of the following advancements: "Farmer's Delight" , "Meat the Stew" , "Plague Doctor" , "Boiling Point" , "Almost Alchemy"
- Acquiring bones can now give the bone flute recipe to the player
Files
Metadata
Release channel
ReleaseVersion number
v1.3.8-modLoaders
Game versions
1.21.6–1.21.8Downloads
56Publication date
September 15, 2025 at 4:31 PMPublisher

Wilozyx
Member