Compatibility
Minecraft: Java Edition
1.21.7–1.21.9
1.21.3–1.21.4
Platforms
Creators
Details
Licensed MIT
Published 11 months ago
Updated 4 weeks ago
This pack brings many small improvements and tune-ups to Minecraft, while keeping it all very vanilla friendy and approachable. It has 100+ features in categories such as combat, enchantments, mobs, recipes, and even quality of life interactions. It also takes ideas from other Minecraft media (such as MC Dungeons), scrapped content (such as the Combat Tests), concept art/ideas, and popular feedback requests! Most of these can be subtle and hard to notice, but below contains everything this pack has to offer! Many of these are already in various Mods and Data Packs, but this one compiles them together for a neat and uniform experience!
Currently in beta, everything is subject to change or removal
Changes (Overview)
- Implementation of unused mobs, like the Illusioner and Giant
- Tridents have become more useful and can be found as loot
- Maces have been given some much needed versatility
- Rebalancing of many enchantments, buffing some lesser used ones while also nerfing the overperformers, to switch up gameplay meta a bit
- Changes to crafting recipes and new ones added to smoothen progression
- New smelting recipes for the furnace, and many recipes added to the other smelting blocks to better encourage their usage
- Experience can be earned from harvesting crops, reaching goals, and more
If any of these sounds interesting, read the details below or give the pack a try!
Changes (Detailed)
Potions, Effects, and Food
- Tipped arrows can be crafted with regular and splash potions. It is limited to 1 arrow at a time, but can use spectral arrows and previously tipped arrows
- Fletcher villager have been given more tipped arrow trades
- Invisiblity granted from potions and tipped arrows have ambient particles, so they are much harder to see
- Blindness affects mobs by removing their follow range
- Regular potions can stack to 4 and be consumed quicker
- Honey Bottles stack to 64
- Stews and soup no longer have eat particles. Rabbit stew restores more than its ingredients instead of less
- Glistering Melons can be eaten directly to provide instant healing
- Mushroom Stews can use any combination of Red/Brown mushrooms, and more can be added to increase its restoration
- Golden Apple absorption hearts can stack like in Bedrock Edition
Blocks and Archeaology
- Paintings retain their variant when broken, which can can be changed using the Brush
- Leash Knots can be placed directly onto Fences
- Item Frames can be turned invisible using potions. This is permanent but resets when broken. Invisible Item Frames occasionally emit particles when empty to let you know where they are
- Banners placed on top of the lower half of a bed become blankets
- Dirt paths grant a passive speed buff to players, and drop themselves from Silk Touch
- Iron and Copper Bars are now Climbable
- Splash/Lingering water bottles can extinguish lava, turning it into magma
- Cobweb drops more string when mined with a Brush
- Jungle Saplings drop at the same rate as all other saplings instead of much less often
- Snow layer blocks drop more snowballs to match Bedrock Edition
- Regular Copper blocks can be used for beacons. Will cease function if it oxidizes past exposed. Copper ingots can be used as beacon payment
- Crops have a chance to drop experience orbs when harvested. For pumpkins/melons its breaking the stem. Nether wart and chorus plants have a much higher chance
- Beetroot harvesting gives less seeds and more Beetroots
- The Sniffer has double health and can dig up more items, such as turtle scutes in beaches and spore blossoms and small dripleaves in lush caves
- The unused element paitings and petrified oak slabs have been added to archeaology digging
- Ancient plants drop seeds when broken without silktouch
- Torchflower will create temporary light when walked through
- Pitcher plants are able to consume hostile mobs that fall into them, rewarding experience as if the player killed them
Enchantments
Weapons
- Bane of Arthropods has been replaced by Illager's Bane from MCDungeons. It inflicts Blindness
- Smite now inflicts weakness
- Fire Aspect & Flame are combined, and can light some blocks like in Bedrock Edition
- Knockback and Punch are combined
- Impaling works like Bedrock Edition
- Loyatly Tridents return from the void
- Multishot arrows can now each deal damage independently
- Power and Sharpness have just 3 levels, each adding +1 damage
- Wind Burst and Density have been nerfed slightly. Wind Burst can be triggered while flying with Eytra with enough speed
- Looting has an increased chance for rare drops
Armor
- Projectile Protection adds +15% knockback resistance per level. A full set of Netherite armor and Projectile Protection 4 allows for 100% knockback resistance
- Frost Walker solidifies Powder Snow, and can create Frost Ice when sprint-jumping and swimming up to the surface to create a platform to stand on
- Thorns has been reworked. Damage can stack, durability penalty reduced, the chance it activates is higher, but damage is lower. It only reflects melee damage
- Protection only provides damage reduction to sources that armor already protects against
- Protection enchantments and Throsn can be applied to Horse and Wolf armor
- Depth Strider is single leveled, equal to its normal level 3
Other
- Mending only repairs 1 durability per experience orb
Player and Equipment
- Goal advancements reward a bit of experience, like challenges
- Anvil repair costs are able to not increase
- Ender pearls thrown while in a vehicle will teleport the vehicle with the player still riding
- Able to automatically hop-up blocks when sprinting
- Unarmed attacks are stronger, with 2 DMG and 2 ATK SPD, instead of 1 and 4
- Can use equipped Elytra to glide mobs that are being ridden
- Fire charges can be thrown
- Small fireballs, potions, experience bottles, and ender pearls can be redirected with an attack
- Gold: Tools and armor now match Iron tier in Damage and Protection
- Axe: Has 1 Attack Speed and incrementing damage (5+tier). Takes 1 durability damage when attacking.
- Hoe: Has 1.4 Attack Speed, incrementing damage (0+tier), and +0.5 Reach
- Shovel: As the lowest DPS tool, has been given a +0.5 to Attack Knockback
- Tridents deal 8 damage with 1.2 Attack Speed and +0.5 Reach. They are now considered a sharp weapon for enchantments, and can be repaired using prismarine crystals. They have been removed from Trial Chambers, but often appear in Ocean Ruins
- Sharp weapons can be dipped with a potion effect, inflicting it on the next hit
- Maces have been revamped:
- Smash attack damage accumulation has been reduced for short fall distances
- Has a on-ground charge attack for dealing area damage. Creates a wind charge with with Wind Burst enchantment, allowing for smash attacks from ground level
- Disables shields like Axes
Mobs and Entities
- Armor Stands have arms by default
- The End has slightly reduced gravity that affects all mobs
- Creepers can come in a baby form, which don't deal damage but cause high knockback
- Illusioner has been added, appearing in Raids, Mansions, and sometimes Patrols. They share the same drop as Evokers, which is now 50% chance to drop Totems
- Giants now have AI and very strong stats. Still only spawn with commands
- Permanently baby mobs (zombies, piglins, etc) have half the health as their adult counterparts
- Zombie Villagers can be cured faster by being directly surrounded by bars for a larger benefit than usual. If Copper bars are used, this works independently than the built-in version, and together they can speed up the process by 20%
- Skeletons/Strays will automatically mount a close enough spider or Skeleton Horse
- Wither Skeletons have more health. Vexes and Phantoms have less health
- Slimes and Magma cubes take no fall damage, and Ravagers take half like all other mounts
- Mobs that dismount underwater have full water movement efficiency
- Endermen will dismount a vehicle when angered
- Pigs and Rabbits produce 2 offspring
- Armadillos and turtles can drop their scutes upon death
- Husks can drop Sand. Pillagers can drop arrows
- Increased Happy Ghast flying speed when being ridden. It is now affected by Speed potions
- Strays and Bogged replace skeletons in their respective biomes more often
- Spectral arrows occupying an empty block emit light where they land
- Squid ink causes Blindness and Glow Squid ink causes Glowing
- Experience orbs will float above lava, fire, and portals so they do not get deleted
Recipes
Crafting
- Items such as wooden trapdoors, fences, fence gates, signs, ladders, carpets, bottles, pressure plates and snow layers produce more
- Item Frames, Paintings, Recovery Compasses, and Banners require less resources to craft
- Hoppers no longer require chests
- Copper Trapdoors match Iron Trapdoor recipe
- More cobblestone-only recipes can be crafted with cobbled deepslate or blackstone
- Terracotta can be universally redyed with 1 dye and 1 block
- Coal/charcoal can turn into black dye, and redstone dust into red dye
- Anvils can be repaired a stage by surrounding them with iron ingots
- Prismarine bricks are crafted using prismarine blocks, same way as all other bricks
Smelting
- More items can be recycled into nuggets
- Blast Furnace can blast raw ore blocks into regular blocks, which is more efficient and rewarding than by item
- Cracked Bricks, non-cobbled, and Smooth blocks can now be blasted
- Charcoal can be made in a campfire. Sponges can be dried in campfire
- Rotten Flesh can be smelted/cooked into Hide (renamed Rabbit Hide)
- Sea Pickles, Cactus, and Chorus fruit can be used in the Smoker
Stonecutting
- Blocks with several variants (stone, deepslate, tuff, blackstone) can be turned into a single block of their type (cobbled if available) for organization consolidation
- Sandstone and Red Sandstone can be turned back into their respective sand, making sandstone a way to carry compacted sand



